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AgeCommit message (Expand)Author
2022-10-07Cleanup: redundant parenthesisCampbell Barton
2022-03-30Metal: Adding alternative support for GPU_PRIM_TRI_FAN/LINE_LOOP For Metal ba...Jason Fielder
2022-02-11File headers: SPDX License migrationCampbell Barton
2021-12-08Cleanup: move public doc-strings into headers for 'draw'Campbell Barton
2021-10-18Cleanup: spelling in commentsCampbell Barton
2021-10-13Fix T89777 EEVEE: Contact Shadows causes wrong shading in Reflection PlaneClément Foucault
2021-09-21Fix T87801: Eevee ambient occlusion is incorrect on M1 macMiniClément Foucault
2021-04-20EEVEE: Fix unreported memory leak when toggling AO on/offClément Foucault
2021-03-10EEVEE: ScreenSpaceReflections: Improve hit qualityClément Foucault
2021-03-10Cleanup: spellingCampbell Barton
2021-03-08EEVEE: Use Fullscreen maxZBuffer instead of halfresClément Foucault
2021-02-16Cleanup: spellingCampbell Barton
2021-02-13EEVEE: Depth of field: New implementationClément Foucault
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2020-11-06Fix T82220 Missing viewport update after manual "HDRI Preview Size" inputClément Foucault
2020-09-07GPU: Rename gpu_extensions to gpu_capabilitiesClément Foucault
2020-09-07EEVEE: Shaders testsJeroen Bakker
2020-09-05Cleanup: EEVEE: Use correct array size and use equals_v2v2_intClément Foucault
2020-08-30GPUFrameBuffer: Use debug name supportClément Foucault
2020-08-11Merge branch 'blender-v2.90-release'Clément Foucault
2020-08-11Fix T79672 EEVEE: Motion blur steps value broken after recent changeClément Foucault
2020-08-07Cleanup: declare arrays arrays where possibleCampbell Barton
2020-07-15Cleanup: spellingCampbell Barton
2020-06-23EEVEE: Motion Blur: Add accumulation motion blur for better precisionClément Foucault
2020-06-19EEEVEE: Object Motion Blur: Initial ImplementationClément Foucault
2020-06-02EEVEE: Refactor of eevee_material.cClément Foucault
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-02-21EEVEE: Render PassesJeroen Bakker
2020-02-11DRW: Color Management improvementClément Foucault
2019-11-28EEVEE: Viewport RenderpassesJeroen Bakker
2019-10-04GPU: Platform Support LevelJeroen Bakker
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-08-17Cleanup: spellingCampbell Barton
2019-08-01Cleanup: misc spelling fixesCampbell Barton
2019-07-18Fix T66811 Eevee: Flickering in weight paint modeClément Foucault
2019-06-12Cleanup: spelling in commentsCampbell Barton
2019-05-30DRW: Refactor to use object pointer for drawcall by defaultClément Foucault
2019-05-28Eevee: Fix assert when displaying transparent film checkerClément Foucault
2019-05-28Cleanup: DRW: Rename DRW_STATE_BLEND_* for API clarityClément Foucault
2019-05-24EEVEE: VolumetricsJeroen Bakker
2019-05-22Eevee: Use DRW_view_* API instead of DRW_viewport_matrix_*Clément Foucault
2019-05-17Cleanup: Eevee: Use DRW_PASS_CREATE macro when possibleClément Foucault
2019-05-17Eevee: Remove the Volumetric Render checkboxClément Foucault
2019-05-17Eevee: Remove the Subsurface Render checkboxClément Foucault
2019-05-14Cleanup: DRW: Remove uneeded _add suffix from DRW_shgroup_call_addClément Foucault
2019-05-14DRW: Make Instance count not a pointerClément Foucault
2019-05-09UI: rename Look Dev 'Ball' to 'Sphere'Campbell Barton
2019-05-01Eevee: Lookdev: Cleanup implementation & support for Bloom and TAAClément Foucault
2019-05-01Eevee: Add support for alpha background in viewportClément Foucault
2019-04-17ClangFormat: format '#if 0' code in source/Campbell Barton