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AgeCommit message (Expand)Author
2018-03-14GPUViewport: Fix offscreen multisample syncing.Clément Foucault
2018-03-14Eevee: Fix sequencer rendering.Clément Foucault
2018-03-13Eevee: Fix bad Outlines after probe updates.Clément Foucault
2018-03-10Eevee: Add new clipping UBO.Clément Foucault
2018-03-08Eevee: Save and reset matrixstate for probe rendering.Clément Foucault
2018-03-06Eevee: Update to support shader deferred compilation.Clément Foucault
2018-03-02Eevee: Cleanup & fix Warnings.Clément Foucault
2018-03-02DRW: Refactor simple instancing.Clément Foucault
2018-02-27Eevee preview materialsDalai Felinto
2018-02-26Eevee: Fix prev_persmat being used by multiple viewport.Clément Foucault
2018-02-23Fix border rendering for eevee + stop passing render result aroundDalai Felinto
2018-02-20Proper implementation of compositor support for Draw ManagerDalai Felinto
2018-02-15Cleanup: style, warningCampbell Barton
2018-02-03Eevee: Render: Fix hashed-alpha testing.Clément Foucault
2018-02-03Eevee: Render: Make sure all probes are refreshed before rendering.Clément Foucault
2018-02-03Eevee: Perf: Put transparent sorting before the render loop.Clément Foucault
2018-02-02Eevee: Render: Fix volume sampling.Clément Foucault
2018-02-01Eevee: Render: Make render passes appear in compositor.Clément Foucault
2018-02-01Eevee: Add mist pass support.Clément Foucault
2018-01-31Eevee: Render: Add Normal pass output.Clément Foucault
2018-01-30Eevee: Initial Final Render support.Clément Foucault
2018-01-29Fix T53598: OpenGL Render Animation does not update shadowsSergey Sharybin
2018-01-22Eevee: Put all constant uniforms in a global UBO.Clément Foucault
2018-01-17Eevee: Perf: Update noises (in utilTex) via GPU drawing.Clément Foucault
2018-01-16Eevee: AO: Removes samples and denoise options.Clément Foucault
2018-01-16Eevee: SSR: Remove ray count and use integer texture for hit coord.Clément Foucault
2018-01-16Eevee: Fix noise correlation in the blue noise update.Clément Foucault
2018-01-11Eevee: Lamps: Optimize lamps CPU/Memory usage.Clément Foucault
2018-01-09Eevee: Fix AO in planar reflections.Clément Foucault
2018-01-09Eevee: Support for dupli lamps without shadows.Clément Foucault
2018-01-05Eevee: Make Ogl render sampling more correctClément Foucault
2018-01-04Eevee: Make the background black when rendering without sky.Clément Foucault
2018-01-04DRW: Fix small changes to transparent background.Clément Foucault
2017-12-21Implement duplicator viewport/render visibility optionsDalai Felinto
2017-12-20Fix for T53599: OpenGL render with transparent backgroundDalai Felinto
2017-12-19Fix T53400: DEG tagging is freeing Irradiance Grid when selecting objectsSergey Sharybin
2017-12-15Group collection viewport/render options and remove collection visibilityDalai Felinto
2017-12-14Eevee: Support for objects of type Curve, Surface and TextGermano
2017-12-04Eevee: Irradiance Visibility: Add RNA / Engine propertiesClément Foucault
2017-11-29Eevee engine: Cleanup, use lower case prefix for private functionsSergey Sharybin
2017-11-29Eevee: Stop depsgraph update callback form allocating unneeded memorySergey Sharybin
2017-11-29Eevee: Cleanup, namingSergey Sharybin
2017-11-29Draw manager: Listen to depsgraph's ID update callbacksSergey Sharybin
2017-11-25Eevee: SSS: Add separated Albedo option.Clément Foucault
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
2017-11-20Cleanup: BLI headers firstCampbell Barton
2017-11-14Eevee: SSS: Add Quality settings.Clément Foucault
2017-11-14Eevee: Initial Separable Subsurface Scattering implementation.Clément Foucault
2017-11-01Eevee: Effects: Split each effect in it's own file.Clément Foucault
2017-10-27Eevee: Volumetrics: Support Smoke simulation textures.Clément Foucault