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AgeCommit message (Expand)Author
2018-10-23Eevee: Fix crash when bakingClément Foucault
2018-10-08Cleanup: use DRW_object_is_* for object checksCampbell Barton
2018-09-25Eevee: Don't render meshes in hidden wire modeClément Foucault
2018-09-19Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-10Eevee: Depth of Feild: Fix ringing issue of background objectsClément Foucault
2018-08-17GPUFramebuffer: Fix wrong stencil clearingClément Foucault
2018-07-30Viewport: use Filmic without scene exposure/gamma/curves for workbench.Brecht Van Lommel
2018-07-10Eevee: LightCache: Initial ImplementationClément Foucault
2018-07-10DrawData: Change drawdata to a generic struct shared accross ID typesClément Foucault
2018-07-08Cleanup: rename 'ct' to 'len' for size varsCampbell Barton
2018-06-25Cleanup: rename object base flags to be more clear.Brecht Van Lommel
2018-06-22PaintMode: Full Shading Boolean => SliderJeroen Bakker
2018-06-11MetaBall support for Workbench + EEVEEJeroen Bakker
2018-06-02DRW: Make the Procedural hair update part of the drawmanager.Clément Foucault
2018-06-02Eevee: Hair: Make hairs visible even if the show emitter option is disabled.Clément Foucault
2018-05-30Cleanup: whitespaceCampbell Barton
2018-05-30Workbench: Specular HighlightsJeroen Bakker
2018-05-30Fix unnecessary Cycles render updates when selecting objects.Brecht Van Lommel
2018-05-30Eevee: Add support for new Hair geometry system.Clément Foucault
2018-05-29EEVEE: LookDev use_scene_light draw optionJeroen Bakker
2018-05-28EEvEE: LookDevJeroen Bakker
2018-05-17Remove ViewLayer settings - cleanup 1/2Dalai Felinto
2018-05-17Move EEVEE properties into sceneDalai Felinto
2018-05-11Cleanup: use 'uint' in draw managerCampbell Barton
2018-05-04Eevee: Shadows: Separate Cube and Cascade shadow maps into 2 texture array.Clément Foucault
2018-05-01Eevee: Shadows: Only tag as shadow caster if a shadow is cast.Clément Foucault
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-04-21Cleanup: styleCampbell Barton
2018-04-20Eevee: TAA Reprojection: Initial implementationClément Foucault
2018-04-20Eevee: TAA Reprojection: Add layer property.Clément Foucault
2018-04-20Eevee: Add Velocity pass.Clément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-14GPUViewport: Fix offscreen multisample syncing.Clément Foucault
2018-03-14Eevee: Fix sequencer rendering.Clément Foucault
2018-03-13Eevee: Fix bad Outlines after probe updates.Clément Foucault
2018-03-10Eevee: Add new clipping UBO.Clément Foucault
2018-03-08Eevee: Save and reset matrixstate for probe rendering.Clément Foucault
2018-03-06Eevee: Update to support shader deferred compilation.Clément Foucault
2018-03-02Eevee: Cleanup & fix Warnings.Clément Foucault
2018-03-02DRW: Refactor simple instancing.Clément Foucault
2018-02-27Eevee preview materialsDalai Felinto
2018-02-26Eevee: Fix prev_persmat being used by multiple viewport.Clément Foucault
2018-02-23Fix border rendering for eevee + stop passing render result aroundDalai Felinto
2018-02-20Proper implementation of compositor support for Draw ManagerDalai Felinto
2018-02-15Cleanup: style, warningCampbell Barton
2018-02-03Eevee: Render: Fix hashed-alpha testing.Clément Foucault
2018-02-03Eevee: Render: Make sure all probes are refreshed before rendering.Clément Foucault
2018-02-03Eevee: Perf: Put transparent sorting before the render loop.Clément Foucault
2018-02-02Eevee: Render: Fix volume sampling.Clément Foucault
2018-02-01Eevee: Render: Make render passes appear in compositor.Clément Foucault