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AgeCommit message (Expand)Author
2018-02-01Eevee: Add mist pass support.Clément Foucault
2018-01-31Eevee: Render: Add Normal pass output.Clément Foucault
2018-01-30Eevee: Initial Final Render support.Clément Foucault
2018-01-29Fix T53598: OpenGL Render Animation does not update shadowsSergey Sharybin
2018-01-22Eevee: Put all constant uniforms in a global UBO.Clément Foucault
2018-01-17Eevee: Perf: Update noises (in utilTex) via GPU drawing.Clément Foucault
2018-01-16Eevee: AO: Removes samples and denoise options.Clément Foucault
2018-01-16Eevee: SSR: Remove ray count and use integer texture for hit coord.Clément Foucault
2018-01-16Eevee: Fix noise correlation in the blue noise update.Clément Foucault
2018-01-11Eevee: Lamps: Optimize lamps CPU/Memory usage.Clément Foucault
2018-01-09Eevee: Fix AO in planar reflections.Clément Foucault
2018-01-09Eevee: Support for dupli lamps without shadows.Clément Foucault
2018-01-05Eevee: Make Ogl render sampling more correctClément Foucault
2018-01-04Eevee: Make the background black when rendering without sky.Clément Foucault
2018-01-04DRW: Fix small changes to transparent background.Clément Foucault
2017-12-21Implement duplicator viewport/render visibility optionsDalai Felinto
2017-12-20Fix for T53599: OpenGL render with transparent backgroundDalai Felinto
2017-12-19Fix T53400: DEG tagging is freeing Irradiance Grid when selecting objectsSergey Sharybin
2017-12-15Group collection viewport/render options and remove collection visibilityDalai Felinto
2017-12-14Eevee: Support for objects of type Curve, Surface and TextGermano
2017-12-04Eevee: Irradiance Visibility: Add RNA / Engine propertiesClément Foucault
2017-11-29Eevee engine: Cleanup, use lower case prefix for private functionsSergey Sharybin
2017-11-29Eevee: Stop depsgraph update callback form allocating unneeded memorySergey Sharybin
2017-11-29Eevee: Cleanup, namingSergey Sharybin
2017-11-29Draw manager: Listen to depsgraph's ID update callbacksSergey Sharybin
2017-11-25Eevee: SSS: Add separated Albedo option.Clément Foucault
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
2017-11-20Cleanup: BLI headers firstCampbell Barton
2017-11-14Eevee: SSS: Add Quality settings.Clément Foucault
2017-11-14Eevee: Initial Separable Subsurface Scattering implementation.Clément Foucault
2017-11-01Eevee: Effects: Split each effect in it's own file.Clément Foucault
2017-10-27Eevee: Volumetrics: Support Smoke simulation textures.Clément Foucault
2017-10-27Eevee: Overhaul the volumetric system.Clément Foucault
2017-10-11Eevee: Probe: Add Cubemap Resolution option.Clément Foucault
2017-10-11Eevee: Fix TAA color drifting.Clément Foucault
2017-10-03Eevee: Some changes to the Render / Render layers settings panel.Clément Foucault
2017-10-01Eevee : Add a setting for the number of indirect light bounce.Clément Foucault
2017-09-26BLI_rand : Make use of BLI_halton and BLI_hammersleyClément Foucault
2017-09-25Eevee: Implement Temporal Anti Aliasing / Super SamplingClément Foucault
2017-09-21Depsgraph and collection enable/visibilityDalai Felinto
2017-09-10Eevee: Shadows: Update cascaded shadowmaps when rendering probes.Clément Foucault
2017-09-10Eevee: Shadow: Add high bitdepth option.Clément Foucault
2017-09-10Eevee: Refactor Shadow SystemClément Foucault
2017-08-30Eevee: Fix conditional statement depending on unitialized valueDalai Felinto
2017-08-21Eevee: Offset the for each AA sample.Clément Foucault
2017-08-19Eevee: Bloom: Add Bloom ColorClément Foucault
2017-08-19Eevee: Bloom: Add Clamp settingClément Foucault
2017-08-18Eevee: Rework GTAOClément Foucault
2017-08-12Eevee: Fix and opimize MinMaxZ generation.Clément Foucault
2017-08-11Eevee: SSR: Change clamp default.Clément Foucault