Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2022-02-18EEVEE: Fix use_scene_lights optionClément Foucault
2022-02-15Merge branch 'master' into eevee-rewriteClément Foucault
2022-02-09EEVEE: Fix light culling light count and padd culling tile bufferClément Foucault
2022-02-09DRW: Add support for GPUStorageBuf in wrappersClément Foucault
2022-02-06EEVEE: Fix assert caused by division by 0Clément Foucault
2022-02-05EEVEE: Fix some broken renamingClément Foucault
2022-02-03EEVEE: Fix shader compilations issues, resource bindings & namingClément Foucault
2022-01-27EEVEE: Make use of float4x4 instead of float[4][4] and rename vectorsClément Foucault
2022-01-27Merge branch 'draw-viewport-data' into eevee-rewriteClément Foucault
2021-12-08EEVEE: Light: Separate directional lights iterationClément Foucault
2021-12-08EEVEE: Shadow: Add depth scan for tile taggingClément Foucault
2021-12-06EEVEE: Shadow: Make punctual LOD selection based on pixel densityClément Foucault
2021-12-04EEVEE: Light: Merge ShadowData into LightDataClément Foucault
2021-12-04EEVEE: Light: Port light culling to GPUClément Foucault
2021-11-09EEVEE: Shadow: Implement Virtual ShadowmappingClément Foucault
2021-10-08EEVEE: Transmittance: Add back light transmittanceClément Foucault
2021-06-06EEVEE: Patch lightprobe and light modules to handle zero lights/probesClément Foucault
2021-06-04EEVEE: Remove light specular during baking & fix bounce lightClément Foucault
2021-04-27EEVEE: Shadow: Add back soft shadows supportClément Foucault
2021-04-26EEVEE: Shadow: Simplify the shadow moduleClément Foucault
2021-04-25EEVEE: Use C++ vector typesClément Foucault
2021-04-23EEVEE: Shadow: Add Point light shadows support backClément Foucault
2021-04-21EEVEE: Check updates using recalc flag only an object maps.Clément Foucault
2021-04-19EEVEE: Light: Add back LTC area lights and lighting functionClément Foucault
2021-04-18EEVEE: Light: 2.5D Culling: Initial implementationClément Foucault
2021-04-16EEVE: Lights: Implement simple culling scheme.Clément Foucault
2021-04-15EEVEE: Refactor: Split implementation to .cc fileClément Foucault