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AgeCommit message (Expand)Author
2018-01-22Eevee: Probes: Add support for intensity tweak.Clément Foucault
2018-01-22Eevee: Fix grid lighting disappearing when adding a new cubemap probe.Clément Foucault
2018-01-22Eevee: Put all constant uniforms in a global UBO.Clément Foucault
2018-01-17Cleanup: replace BLI_dynstr w/ BLI_string_joinNCampbell Barton
2018-01-17Revert "Fix use-after free in DRW_shader_create_with_lib"Campbell Barton
2018-01-17Eevee: Update lightprobes when deleting or linking a new world datablockClément Foucault
2018-01-17DRW: Codestyle refactor: Use macro to create shader libs.Clément Foucault
2018-01-16Eevee: AO: Removes samples and denoise options.Clément Foucault
2018-01-09Eevee: Fix AO in planar reflections.Clément Foucault
2018-01-09Eevee: Fix Planar probe refresh.Clément Foucault
2018-01-04Eevee: SSR: Fix ssr nor working in ogl render.Clément Foucault
2017-12-15Group collection viewport/render options and remove collection visibilityDalai Felinto
2017-12-04Eevee: CodeStyle: Separate Shader initialization.Clément Foucault
2017-12-04Eevee: Irradiance Grid: Allocate needed resources instead of a static chunck.Clément Foucault
2017-12-04Eevee: Irradiance Visibility: Initial ImplementationClément Foucault
2017-12-04Eevee: Irradiance Grid: Fix problem with bounce update.Clément Foucault
2017-12-04Eevee: Irradiance Grid: Fix Multibounce baking.Clément Foucault
2017-11-29Eevee: Cleanup, avoid unneeded gotoSergey Sharybin
2017-11-29Eevee: Cleanup, split long probe refresh functionSergey Sharybin
2017-11-29Eevee: Cleanup, avoid too much nested indentationSergey Sharybin
2017-11-29Eevee: Cleanup, namingSergey Sharybin
2017-11-29Draw manager: Listen to depsgraph's ID update callbacksSergey Sharybin
2017-11-25Eevee: Add SSS support in probesClément Foucault
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
2017-11-20Cleanup: BLI headers firstCampbell Barton
2017-11-14Eevee: Add SSS objects to probe rendering.Clément Foucault
2017-11-09Cleanup: Use full name for scene_layer in drawSergey Sharybin
2017-11-06Eevee: Remove uses of DRW_shgroup_call_dynamic_add_empty in shadows and probe...Clément Foucault
2017-11-01Eevee: Remove unecessary planar_minmaxzClément Foucault
2017-11-01Eevee: Effects: Split each effect in it's own file.Clément Foucault
2017-10-11Eevee: Probe: Add Cubemap Resolution option.Clément Foucault
2017-10-11Eevee: Fix light grid being rendered after delete.Clément Foucault
2017-10-07Cleanup: style, duplicate includesCampbell Barton
2017-10-02Eevee : Probe Grid : Fix Update tagging.Clément Foucault
2017-10-01Eevee : Add a setting for the number of indirect light bounce.Clément Foucault
2017-09-30Eevee: LightGrid: Fix progressive rendering.Clément Foucault
2017-09-30Object Mode : Add probes data outlines and selectabilityClément Foucault
2017-09-28Eevee: Probe Grid: Clear Grid buffers with world diffuse coefs.Clément Foucault
2017-09-28Eevee: Probe Grid: Add "progressive rendering"Clément Foucault
2017-09-26Eevee: Fix broken World probe.Clément Foucault
2017-09-26BLI_rand : Make use of BLI_halton and BLI_hammersleyClément Foucault
2017-09-25Eevee: Implement Temporal Anti Aliasing / Super SamplingClément Foucault
2017-09-21Depsgraph and collection enable/visibilityDalai Felinto
2017-09-13Eevee: Fix AO disappearing when updating Probe Grids.Clément Foucault
2017-09-13Eevee: Fix T52357 : SSRefraction broken after adding probeClément Foucault
2017-09-10Eevee: Shadows: Update cascaded shadowmaps when rendering probes.Clément Foucault
2017-08-19Eevee: Fix problem with GPU_texture_generate_mipmapClément Foucault
2017-08-18Eevee: Rework GTAOClément Foucault
2017-08-11Eevee: SSR Clamp color when blurring buffers.Clément Foucault
2017-07-31Eevee: Draw background after depth prepass.Clément Foucault