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AgeCommit message (Expand)Author
2018-11-08Eevee: Add partial support for the Light Path NodeClément Foucault
2018-10-28Eevee: Implement jittered soft shadowmapClément Foucault
2018-10-19Eevee: LightProbes: Fix negative paddingClément Foucault
2018-09-19Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-10Fix T56627: Crash because of incomplete LightCacheClément Foucault
2018-08-02Eevee: Don't show probe display when not using scene lightingClément Foucault
2018-08-02Eevee: Fix missing UBO bind.Clément Foucault
2018-08-02Eevee: Fix missing UBO binds.Clément Foucault
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-12Cleanup: style, duplicate headerCampbell Barton
2018-07-11Eevee: LightCache: Fix autobake starting when it should notClément Foucault
2018-07-10Eevee: LightCache: Initial ImplementationClément Foucault
2018-07-10DrawData: Change drawdata to a generic struct shared accross ID typesClément Foucault
2018-07-08Cleanup: rename 'ct' to 'len' for size varsCampbell Barton
2018-07-04Eevee: Fix incorrect padding in octahedral mappingClément Foucault
2018-07-03Cleanup: typosCampbell Barton
2018-05-29EEVEE: LookDev fadeout to the world horizon colorJeroen Bakker
2018-05-28EEvEE: LookDevJeroen Bakker
2018-05-20DRW: Rename some DRW_STATE_* for more consistency.Clément Foucault
2018-05-18Collections and groups unificationBrecht Van Lommel
2018-05-17Move EEVEE properties into sceneDalai Felinto
2018-05-11Cleanup: use 'uint' in draw managerCampbell Barton
2018-05-053D Viewport: move overlay settings from collections to 3D viewport.Brecht Van Lommel
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-04-24EEVEE: Group Timing stats for probe rendering.Clément Foucault
2018-04-24EEVEE: LightProbe: Implement Visibility Group.Clément Foucault
2018-03-25DRW: Rename DRW_shgroup_uniform_buffer into DRW_shgroup_uniform_texture_refClément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-13Eevee: Fix temporal sampling not resetting.Clément Foucault
2018-03-10Eevee: Planar Reflection: Add refraction support for reflected objects.Clément Foucault
2018-03-10Eevee: Add new clipping UBO.Clément Foucault
2018-03-10Eevee: Make use of the new view matrix UBO.Clément Foucault
2018-03-10DRW: Change clip planes API.Clément Foucault
2018-03-10Eevee: Probes: Fix last planar reflections remaining after deletion.Clément Foucault
2018-03-10Eevee: Probes: Add culling for planar probes.Clément Foucault
2018-03-10Eevee: Planar: Add transparent objects.Clément Foucault
2018-03-10Eevee: Planar Probe: Add supersampling jitter.Clément Foucault
2018-03-08Eevee: Save and reset matrixstate for probe rendering.Clément Foucault
2018-03-06Eevee: Fix probes not working after a world update.Clément Foucault
2018-03-06Eevee: Update to support shader deferred compilation.Clément Foucault
2018-03-06Eevee: Fix bad framebuffer when changing probe resolution.Clément Foucault
2018-03-06Eevee: More use of DRW_viewport_matrix_override_set_allClément Foucault
2018-03-02Eevee: Make use of culling when rendering the shadowmaps.Clément Foucault
2018-03-02Eevee: Cleanup & fix Warnings.Clément Foucault
2018-03-02DRW: Refactor simple instancing.Clément Foucault
2018-02-15Avoid unnecessary sqrt callsCampbell Barton
2018-02-15Cleanup: style, warningCampbell Barton
2018-02-14DRW: Refactor: Less feature duplication with Gwn.Clément Foucault
2018-02-05Eevee: Render: Fix black reflections in 1st sample.Clément Foucault
2018-02-03Eevee: Render: Make sure all probes are refreshed before rendering.Clément Foucault