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2018-03-25DRW: Rename DRW_shgroup_uniform_buffer into DRW_shgroup_uniform_texture_refClément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-13Eevee: Fix temporal sampling not resetting.Clément Foucault
2018-03-10Eevee: Planar Reflection: Add refraction support for reflected objects.Clément Foucault
2018-03-10Eevee: Add new clipping UBO.Clément Foucault
2018-03-10Eevee: Make use of the new view matrix UBO.Clément Foucault
2018-03-10DRW: Change clip planes API.Clément Foucault
2018-03-10Eevee: Probes: Fix last planar reflections remaining after deletion.Clément Foucault
2018-03-10Eevee: Probes: Add culling for planar probes.Clément Foucault
2018-03-10Eevee: Planar: Add transparent objects.Clément Foucault
2018-03-10Eevee: Planar Probe: Add supersampling jitter.Clément Foucault
2018-03-08Eevee: Save and reset matrixstate for probe rendering.Clément Foucault
2018-03-06Eevee: Fix probes not working after a world update.Clément Foucault
2018-03-06Eevee: Update to support shader deferred compilation.Clément Foucault
2018-03-06Eevee: Fix bad framebuffer when changing probe resolution.Clément Foucault
2018-03-06Eevee: More use of DRW_viewport_matrix_override_set_allClément Foucault
2018-03-02Eevee: Make use of culling when rendering the shadowmaps.Clément Foucault
2018-03-02Eevee: Cleanup & fix Warnings.Clément Foucault
2018-03-02DRW: Refactor simple instancing.Clément Foucault
2018-02-15Avoid unnecessary sqrt callsCampbell Barton
2018-02-15Cleanup: style, warningCampbell Barton
2018-02-14DRW: Refactor: Less feature duplication with Gwn.Clément Foucault
2018-02-05Eevee: Render: Fix black reflections in 1st sample.Clément Foucault
2018-02-03Eevee: Render: Make sure all probes are refreshed before rendering.Clément Foucault
2018-01-22Eevee: Probes: Add support for intensity tweak.Clément Foucault
2018-01-22Eevee: Fix grid lighting disappearing when adding a new cubemap probe.Clément Foucault
2018-01-22Eevee: Put all constant uniforms in a global UBO.Clément Foucault
2018-01-17Cleanup: replace BLI_dynstr w/ BLI_string_joinNCampbell Barton
2018-01-17Revert "Fix use-after free in DRW_shader_create_with_lib"Campbell Barton
2018-01-17Eevee: Update lightprobes when deleting or linking a new world datablockClément Foucault
2018-01-17DRW: Codestyle refactor: Use macro to create shader libs.Clément Foucault
2018-01-16Eevee: AO: Removes samples and denoise options.Clément Foucault
2018-01-09Eevee: Fix AO in planar reflections.Clément Foucault
2018-01-09Eevee: Fix Planar probe refresh.Clément Foucault
2018-01-04Eevee: SSR: Fix ssr nor working in ogl render.Clément Foucault
2017-12-15Group collection viewport/render options and remove collection visibilityDalai Felinto
2017-12-04Eevee: CodeStyle: Separate Shader initialization.Clément Foucault
2017-12-04Eevee: Irradiance Grid: Allocate needed resources instead of a static chunck.Clément Foucault
2017-12-04Eevee: Irradiance Visibility: Initial ImplementationClément Foucault
2017-12-04Eevee: Irradiance Grid: Fix problem with bounce update.Clément Foucault
2017-12-04Eevee: Irradiance Grid: Fix Multibounce baking.Clément Foucault
2017-11-29Eevee: Cleanup, avoid unneeded gotoSergey Sharybin
2017-11-29Eevee: Cleanup, split long probe refresh functionSergey Sharybin
2017-11-29Eevee: Cleanup, avoid too much nested indentationSergey Sharybin
2017-11-29Eevee: Cleanup, namingSergey Sharybin
2017-11-29Draw manager: Listen to depsgraph's ID update callbacksSergey Sharybin
2017-11-25Eevee: Add SSS support in probesClément Foucault
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
2017-11-20Cleanup: BLI headers firstCampbell Barton
2017-11-14Eevee: Add SSS objects to probe rendering.Clément Foucault