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AgeCommit message (Expand)Author
2017-06-04Eevee: Material code refactor.Clément Foucault
2017-06-03Eevee: Cleanup. Group data functions into one file.Clément Foucault
2017-06-03Eevee: Reduce shadow map precision.Clément Foucault
2017-06-03Eevee: fix shadows artifact by clearing to max depthClément Foucault
2017-06-03Eevee: fix light update when a shadow caster is deletedClément Foucault
2017-06-03Eevee: Polishing of Exponential Shadow mappingClément Foucault
2017-06-02Eevee: Tag shadow maps to update only when necessary.Clément Foucault
2017-05-30Eevee: Put shadows and probes inside SceneLayerEngineDataClément Foucault
2017-05-29Eevee: Replace Cubemaps by octahedron maps for env. probes.Clément Foucault
2017-05-29Eevee : fix light colorsClément Foucault
2017-05-23Eevee: Disable directionnal lamps shadowsClément Foucault
2017-05-20Eevee: Initial implementation of exponential shadowmapsClément Foucault
2017-05-20Eevee: Move cube shadows to octahedron shadowmaps.Clément Foucault
2017-05-16Draw Manager: Texture Memory usage improvement.Clément Foucault
2017-05-16Draw Manager: Make use of texture reuse.Clément Foucault
2017-05-11Eevee: Fix light color being non-linear.Clément Foucault
2017-05-01Eevee: Change MAX2 to max_ffClément Foucault
2017-04-26Silence eevee warningsDalai Felinto
2017-04-26Cleanup: draw engineCampbell Barton
2017-04-26Eevee: Disable shadow rendering until we get proper update scheduling.Clément Foucault
2017-04-26Eevee: Fix Square light with non uniform scale.Clément Foucault
2017-04-22Cleanup: line lengthCampbell Barton
2017-04-21Eevee: Cascaded Shadow Maps, follow up.Clément Foucault
2017-04-20Eevee: Start Implementation of Cascaded Shadow MapsClément Foucault
2017-04-20Eevee: Do shadow cube render in one pass.Clément Foucault
2017-04-18Eevee: Introduction of world preconvolved envmap.Clément Foucault
2017-04-18GPUFramebuffer: Allow to bind a specific texture mip to framebuffer.Clément Foucault
2017-04-13Use 'safe' macros for common free operationCampbell Barton
2017-04-10Eevee: First Shadows implementationClément Foucault
2017-04-03Eevee: LTC area lightsClément Foucault
2017-03-31Eevee: Codestyle, optimisation and a few fixesClément Foucault
2017-03-30Eevee: Diffuse Light (2/2) and GGX low quality lightsClément Foucault
2017-03-28Eevee: Diffuse Lights (1 / 2)Clément Foucault
2017-03-27Draw Engines: Make g_data struct part of the viewport storageClément Foucault
2017-03-18Eevee: Initial commitClément Foucault