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AgeCommit message (Expand)Author
2018-03-08Eevee: Save and reset matrixstate for probe rendering.Clément Foucault
2018-03-06Eevee: Fix Cascaded shadowmap setup.Clément Foucault
2018-03-02Eevee: Make use of culling when rendering the shadowmaps.Clément Foucault
2018-03-02DRW: Refactor simple instancing.Clément Foucault
2018-02-26Eevee: Fix prev_persmat being used by multiple viewport.Clément Foucault
2018-02-25Eevee: Cleanup cascaded shadowmap code.Clément Foucault
2018-02-15Cleanup: style, warningCampbell Barton
2018-02-14DRW: Refactor: Less feature duplication with Gwn.Clément Foucault
2018-01-25Fix Eevee error messageDalai Felinto
2018-01-22Eevee: Put all constant uniforms in a global UBO.Clément Foucault
2018-01-18Eevee: Implement Sun area lighting and few fixes/opti.Clément Foucault
2018-01-11Eevee: Lamps: Optimize lamps CPU/Memory usage.Clément Foucault
2018-01-09Eevee: Support for dupli lamps without shadows.Clément Foucault
2017-11-29Eevee: Cleanup, avoid too much nested indentationSergey Sharybin
2017-11-29Eevee: Cleanup, namingSergey Sharybin
2017-11-29Draw manager: Listen to depsgraph's ID update callbacksSergey Sharybin
2017-11-29Eevee: Set engine data needs update to false when everything is up to dateSergey Sharybin
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
2017-11-22Eevee : SSS : Add Translucency support.Clément Foucault
2017-11-20Cleanup: line length, right shiftCampbell Barton
2017-11-20Cleanup: BLI headers firstCampbell Barton
2017-11-06Eevee: Remove uses of DRW_shgroup_call_dynamic_add_empty in shadows and probe...Clément Foucault
2017-11-01Eevee: Silence warningClément Foucault
2017-10-07Cleanup: style, duplicate includesCampbell Barton
2017-10-07Eevee: Shadows: Add Contact ShadowsClément Foucault
2017-09-26Eevee: Fix bug with cubemap shadows.Clément Foucault
2017-09-12Eevee: Fix wrong shadow Orco mapping.Clément Foucault
2017-09-12Eevee: Fix T52546 : 129th light crashes BlenderClément Foucault
2017-09-10Eevee: Shadows: Update cascaded shadowmaps when rendering probes.Clément Foucault
2017-09-10Eevee: Shadows: Add cubemap filtering and adaptive sample count.Clément Foucault
2017-09-10Eevee: Shadows: Filtering improvement.Clément Foucault
2017-09-10Eevee: Add Cascaded Shadow Map options.Clément Foucault
2017-09-10Eevee: Add Cascaded Shadow Map support with filtering.Clément Foucault
2017-09-10Eevee: Shadow: Add high bitdepth option.Clément Foucault
2017-09-10Eevee: Expose Shadow filter size.Clément Foucault
2017-09-10Eevee: Add Variance Shadow MappingClément Foucault
2017-09-10Eevee: Refactor Shadow SystemClément Foucault
2017-07-13Eevee small cleanupsDalai Felinto
2017-07-13Eevee: Fix crash on eevee lamps and shadowsDalai Felinto
2017-07-11Eevee: Add failsafe check in shadow material.Clément Foucault
2017-07-11Eevee: Transparency: Add support for Clip and Stochastic shadows.Clément Foucault
2017-06-19Gawain API naming refactorCampbell Barton
2017-06-04Eevee: Material code refactor.Clément Foucault
2017-06-03Eevee: Cleanup. Group data functions into one file.Clément Foucault
2017-06-03Eevee: Reduce shadow map precision.Clément Foucault
2017-06-03Eevee: fix shadows artifact by clearing to max depthClément Foucault
2017-06-03Eevee: fix light update when a shadow caster is deletedClément Foucault
2017-06-03Eevee: Polishing of Exponential Shadow mappingClément Foucault
2017-06-02Eevee: Tag shadow maps to update only when necessary.Clément Foucault
2017-05-30Eevee: Put shadows and probes inside SceneLayerEngineDataClément Foucault