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AgeCommit message (Expand)Author
2019-01-26Cleanup: draw manager headersCampbell Barton
2019-01-24Cleanup: add missing braces to draw managerCampbell Barton
2019-01-23Cleanup: use eGPU prefix for GPU enum typesCampbell Barton
2019-01-23Cleanup: add BEGIN/END to GPL headersCampbell Barton
2019-01-15Cleanup: rename BASE_FROMDUPLI -> BASE_FROM_DUPLICampbell Barton
2019-01-06Cleanup: add trailing commas to structsCampbell Barton
2018-11-15Eevee: Add Light Threshold valueClément Foucault
2018-11-15Eevee: Cleanup: Fix wrong sun area light power calculationClément Foucault
2018-11-15Eevee: Make sun power match cycles better.Clément Foucault
2018-11-12Eevee: Fix ESM not working after a certain distanceClément Foucault
2018-11-12Eevee: Fix lamps shadows not updating correctlyClément Foucault
2018-11-08Eevee: Add partial support for the Light Path NodeClément Foucault
2018-10-31Eevee: Fix compilation issue cause by cleanupClément Foucault
2018-10-31Eevee: Cleanup: Remove TODOs about MSMClément Foucault
2018-10-29Eevee: Fix Sun soft shadows not starting at first sampleClément Foucault
2018-10-29Cleanup: styleCampbell Barton
2018-10-28Eevee: Implement jittered soft shadowmapClément Foucault
2018-10-09Eevee: Lights: Bump the minimum area light sizeClément Foucault
2018-09-19Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-10Eevee: Fix assert when using transparent shadowsClément Foucault
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-16Eevee: Add debug visual for Cascaded Shadow MapsClément Foucault
2018-07-16Eevee: Fix Cascaded Shadow Maps glitchesClément Foucault
2018-07-10Eevee: LightCache: Initial ImplementationClément Foucault
2018-07-08Cleanup: rename 'ct' to 'len' for size varsCampbell Barton
2018-07-06UI/Python: rename Lamps to Lights, to follow more standard terminology.Brecht Van Lommel
2018-07-03Cleanup: typosCampbell Barton
2018-06-05Eevee: Improve load time.Clément Foucault
2018-05-26Cleanup: whitespace, long lines, duplicate includeCampbell Barton
2018-05-24Cycles/Eevee: Implement disk and ellipse shapes for area lampsLukas Stockner
2018-05-20DRW: Rename some DRW_STATE_* for more consistency.Clément Foucault
2018-05-17Move EEVEE properties into sceneDalai Felinto
2018-05-11Cleanup: use 'uint' in draw managerCampbell Barton
2018-05-053D Viewport: move overlay settings from collections to 3D viewport.Brecht Van Lommel
2018-05-04Eevee: Shadows: Don't allocate more CSM layer than we need.Clément Foucault
2018-05-04Eevee: Fix Cascaded shadow map calculation.Clément Foucault
2018-05-04Eevee: Shadows: Compute Octahedron size from CubeMap size.Clément Foucault
2018-05-04Eevee: Cap Shadow resolution to 4096px^2.Clément Foucault
2018-05-04Eevee: Shadows: Separate Cube and Cascade shadow maps into 2 texture array.Clément Foucault
2018-05-03Eevee: Shadows: Perf: Do not update shadows that are not inside the view.Clément Foucault
2018-05-02Eevee: Add Lamp Specular multiplier.Clément Foucault
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-04-24Fix EEVEE lamps with shadows by default but wrong UIDalai Felinto
2018-04-15Eevee: Cleanup remaining shadow geometry references.Clément Foucault
2018-04-15Eevee: Shadows: Transition to individual face rendering.Clément Foucault
2018-04-08Eevee: Reduce loading time.Clément Foucault
2018-03-25DRW: Rename DRW_shgroup_uniform_buffer into DRW_shgroup_uniform_texture_refClément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-08Eevee: Save and reset matrixstate for probe rendering.Clément Foucault
2018-03-06Eevee: Fix Cascaded shadowmap setup.Clément Foucault