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AgeCommit message (Expand)Author
2017-11-29Eevee: Cleanup, avoid too much nested indentationSergey Sharybin
2017-11-29Eevee: Cleanup, namingSergey Sharybin
2017-11-29Draw manager: Listen to depsgraph's ID update callbacksSergey Sharybin
2017-11-29Eevee: Set engine data needs update to false when everything is up to dateSergey Sharybin
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
2017-11-22Eevee : SSS : Add Translucency support.Clément Foucault
2017-11-20Cleanup: line length, right shiftCampbell Barton
2017-11-20Cleanup: BLI headers firstCampbell Barton
2017-11-06Eevee: Remove uses of DRW_shgroup_call_dynamic_add_empty in shadows and probe...Clément Foucault
2017-11-01Eevee: Silence warningClément Foucault
2017-10-07Cleanup: style, duplicate includesCampbell Barton
2017-10-07Eevee: Shadows: Add Contact ShadowsClément Foucault
2017-09-26Eevee: Fix bug with cubemap shadows.Clément Foucault
2017-09-12Eevee: Fix wrong shadow Orco mapping.Clément Foucault
2017-09-12Eevee: Fix T52546 : 129th light crashes BlenderClément Foucault
2017-09-10Eevee: Shadows: Update cascaded shadowmaps when rendering probes.Clément Foucault
2017-09-10Eevee: Shadows: Add cubemap filtering and adaptive sample count.Clément Foucault
2017-09-10Eevee: Shadows: Filtering improvement.Clément Foucault
2017-09-10Eevee: Add Cascaded Shadow Map options.Clément Foucault
2017-09-10Eevee: Add Cascaded Shadow Map support with filtering.Clément Foucault
2017-09-10Eevee: Shadow: Add high bitdepth option.Clément Foucault
2017-09-10Eevee: Expose Shadow filter size.Clément Foucault
2017-09-10Eevee: Add Variance Shadow MappingClément Foucault
2017-09-10Eevee: Refactor Shadow SystemClément Foucault
2017-07-13Eevee small cleanupsDalai Felinto
2017-07-13Eevee: Fix crash on eevee lamps and shadowsDalai Felinto
2017-07-11Eevee: Add failsafe check in shadow material.Clément Foucault
2017-07-11Eevee: Transparency: Add support for Clip and Stochastic shadows.Clément Foucault
2017-06-19Gawain API naming refactorCampbell Barton
2017-06-04Eevee: Material code refactor.Clément Foucault
2017-06-03Eevee: Cleanup. Group data functions into one file.Clément Foucault
2017-06-03Eevee: Reduce shadow map precision.Clément Foucault
2017-06-03Eevee: fix shadows artifact by clearing to max depthClément Foucault
2017-06-03Eevee: fix light update when a shadow caster is deletedClément Foucault
2017-06-03Eevee: Polishing of Exponential Shadow mappingClément Foucault
2017-06-02Eevee: Tag shadow maps to update only when necessary.Clément Foucault
2017-05-30Eevee: Put shadows and probes inside SceneLayerEngineDataClément Foucault
2017-05-29Eevee: Replace Cubemaps by octahedron maps for env. probes.Clément Foucault
2017-05-29Eevee : fix light colorsClément Foucault
2017-05-23Eevee: Disable directionnal lamps shadowsClément Foucault
2017-05-20Eevee: Initial implementation of exponential shadowmapsClément Foucault
2017-05-20Eevee: Move cube shadows to octahedron shadowmaps.Clément Foucault
2017-05-16Draw Manager: Texture Memory usage improvement.Clément Foucault
2017-05-16Draw Manager: Make use of texture reuse.Clément Foucault
2017-05-11Eevee: Fix light color being non-linear.Clément Foucault
2017-05-01Eevee: Change MAX2 to max_ffClément Foucault
2017-04-26Silence eevee warningsDalai Felinto
2017-04-26Cleanup: draw engineCampbell Barton
2017-04-26Eevee: Disable shadow rendering until we get proper update scheduling.Clément Foucault
2017-04-26Eevee: Fix Square light with non uniform scale.Clément Foucault