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2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2021-02-13EEVEE: Update Offline LUTClément Foucault
This follows a change in the LUT generation code.
2019-08-22Cleanup: undeclared variable warningsCampbell Barton
Forward declare variables, or make them static.
2019-08-04Cleanup: Fix eeve_lut arrays being duplicated in blender binary.Lazydodo
Both eevee_materials.c and workbench_deferred.c include eeve_lut.h which has its arrays marked as static leading to the blue_noise array being embedded into our binary twice. This change takes the arrays out of the header and properly marks them as const since they are lookup tables and should not be written to. Reviewers: fclem, brecht Differential Revision: https://developer.blender.org/D5346