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AgeCommit message (Expand)Author
2018-01-22Eevee: Put all constant uniforms in a global UBO.Clément Foucault
2018-01-18Eevee: Implement new LTC algorithm for Sphere Lights.Clément Foucault
2018-01-17Eevee: Perf: Update noises (in utilTex) via GPU drawing.Clément Foucault
2018-01-17Cleanup: replace BLI_dynstr w/ BLI_string_joinNCampbell Barton
2018-01-17Revert "Fix use-after free in DRW_shader_create_with_lib"Campbell Barton
2018-01-17Eevee: SSS: Fix OpenGL error when enabling TRANSLUCENCY but not SSSS.Clément Foucault
2018-01-17DRW: Codestyle refactor: Use macro to create shader libs.Clément Foucault
2018-01-16Eevee: Fix Hashed Alpha.Clément Foucault
2018-01-16Eevee: AO: Removes samples and denoise options.Clément Foucault
2018-01-16Eevee: SSR: Remove ray count and use integer texture for hit coord.Clément Foucault
2018-01-16Eevee: Fix noise correlation in the blue noise update.Clément Foucault
2018-01-04Eevee: SSR: Fix ssr nor working in ogl render.Clément Foucault
2017-12-14Eevee: Support for objects of type Curve, Surface and TextGermano
2017-12-04Eevee: Irradiance Visibility: Initial ImplementationClément Foucault
2017-12-04Cleanup: whitespaceCampbell Barton
2017-11-25Eevee: Add SSS support in probesClément Foucault
2017-11-25Eevee: SSS: Add separated Albedo option.Clément Foucault
2017-11-24Eevee: Fix SSR adding too much light.Clément Foucault
2017-11-24Eevee: Refactor of lit_surface_frag.glslClément Foucault
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
2017-11-22Eevee : SSS : Add Translucency support.Clément Foucault
2017-11-20Cleanup: line length, right shiftCampbell Barton
2017-11-20Cleanup: BLI headers firstCampbell Barton
2017-11-19Eevee : Fix bug with SSS and SSR active node selectionClément Foucault
2017-11-14Eevee: SSS: Add Quality settings.Clément Foucault
2017-11-14Eevee: Initial Separable Subsurface Scattering implementation.Clément Foucault
2017-11-01Eevee: Effects: Split each effect in it's own file.Clément Foucault
2017-10-27Eevee: Volumetrics: Add Volume object support.Clément Foucault
2017-10-27Eevee: Volumetrics: Add volumetric support to alpha blended meshes.Clément Foucault
2017-10-27Eevee: Overhaul the volumetric system.Clément Foucault
2017-10-11Eevee: Fix hashed and alpha clip transparency.Clément Foucault
2017-10-07Cleanup: style, duplicate includesCampbell Barton
2017-10-07Eevee: Modify the raycast function to be more flexible.Clément Foucault
2017-09-27Eevee: Use fmod instead of floor.Clément Foucault
2017-09-12Eevee: Fix T52713: SSR not working in AMDClément Foucault
2017-09-12Eevee: Fix T52510: assert with volume defines.Clément Foucault
2017-09-12Eevee: Fix wrong shadow Orco mapping.Clément Foucault
2017-09-12Eevee: Fix T52593Clément Foucault
2017-09-10Eevee: Add Cascaded Shadow Map support with filtering.Clément Foucault
2017-09-10Eevee: Add Variance Shadow MappingClément Foucault
2017-09-10Eevee: Refactor Shadow SystemClément Foucault
2017-08-22Eevee: Fix T52486Clément Foucault
2017-08-21Eevee: Offset the for each AA sample.Clément Foucault
2017-08-18Eevee: Rework GTAOClément Foucault
2017-08-13Eevee: Optimize and improve GTAO Horizon searchClément Foucault
2017-08-10Eevee: Refraction: Add "thickness" parameter.Clément Foucault
2017-08-10Eevee: Refraction: Make it available for opaque materials.Clément Foucault
2017-08-10Eevee: Add Screen Space Refraction.Clément Foucault
2017-08-10Eevee: LUT generation.Clément Foucault
2017-08-10Eevee: Add precomputed BTDF LUT.Clément Foucault