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AgeCommit message (Expand)Author
2018-05-11Cleanup: use 'uint' in draw managerCampbell Barton
2018-05-09Eevee: Cleanup, use NULL instead of static matrixSergey Sharybin
2018-05-09Correct previous commitSergey Sharybin
2018-05-09Eevee: Cleanup, reduce indentation levelSergey Sharybin
2018-05-07Eevee: Hair: Fix wrong color when shader is compiling.Clément Foucault
2018-05-053D Viewport: move overlay settings from collections to 3D viewport.Brecht Van Lommel
2018-05-04Eevee: Shadows: Separate Cube and Cascade shadow maps into 2 texture array.Clément Foucault
2018-05-02Eevee: Fix vertex color being in srgb space.Clément Foucault
2018-05-01Eevee: Shadows: Only tag as shadow caster if a shadow is cast.Clément Foucault
2018-05-01Eevee: Fix crash when using visibility groups with dupli objects.Clément Foucault
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-04-24EEVEE: LightProbe: Implement Visibility Group.Clément Foucault
2018-04-20Eevee: Contact Shadows: Fix blue noise correlation.Clément Foucault
2018-04-15Eevee: Cleanup remaining shadow geometry references.Clément Foucault
2018-04-15Eevee: Shadows: Transition to individual face rendering.Clément Foucault
2018-03-25DRW: Rename DRW_shgroup_uniform_buffer into DRW_shgroup_uniform_texture_refClément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-16Eevee: Add warning comment about ubo/texture persistence.Clément Foucault
2018-03-13Eevee: Render: Fix softlock if rendering before lazy shader compil ends.Clément Foucault
2018-03-10Eevee: Add new clipping UBO.Clément Foucault
2018-03-10Eevee: Make use of the new view matrix UBO.Clément Foucault
2018-03-06Eevee: Update to support shader deferred compilation.Clément Foucault
2018-03-06Eevee: fix wrong sizeof.Clément Foucault
2018-03-06DRW: Deferred compilation initial implementation.Clément Foucault
2018-03-02DRW: Refactor simple instancing.Clément Foucault
2018-02-15Cleanup: style, warningCampbell Barton
2018-02-13Object Mode: remove Scene.obedit in draw managerCampbell Barton
2018-02-06Object Mode: Add to EvaluationContext & DRWContextStateCampbell Barton
2018-02-05Eevee: Style: More Const correctness.Clément Foucault
2018-02-03Eevee: Render: Fix hashed-alpha testing.Clément Foucault
2018-02-01Eevee: Simplify/Fix view_vecs calculation.Clément Foucault
2018-02-01Eevee: Render: Add Subsurface Pass support.Clément Foucault
2018-01-30Eevee: Remove unused variable.Clément Foucault
2018-01-30Eevee: Initial Final Render support.Clément Foucault
2018-01-22Eevee: Put all constant uniforms in a global UBO.Clément Foucault
2018-01-18Eevee: Implement new LTC algorithm for Sphere Lights.Clément Foucault
2018-01-17Eevee: Perf: Update noises (in utilTex) via GPU drawing.Clément Foucault
2018-01-17Cleanup: replace BLI_dynstr w/ BLI_string_joinNCampbell Barton
2018-01-17Revert "Fix use-after free in DRW_shader_create_with_lib"Campbell Barton
2018-01-17Eevee: SSS: Fix OpenGL error when enabling TRANSLUCENCY but not SSSS.Clément Foucault
2018-01-17DRW: Codestyle refactor: Use macro to create shader libs.Clément Foucault
2018-01-16Eevee: Fix Hashed Alpha.Clément Foucault
2018-01-16Eevee: AO: Removes samples and denoise options.Clément Foucault
2018-01-16Eevee: SSR: Remove ray count and use integer texture for hit coord.Clément Foucault
2018-01-16Eevee: Fix noise correlation in the blue noise update.Clément Foucault
2018-01-04Eevee: SSR: Fix ssr nor working in ogl render.Clément Foucault
2017-12-14Eevee: Support for objects of type Curve, Surface and TextGermano
2017-12-04Eevee: Irradiance Visibility: Initial ImplementationClément Foucault
2017-12-04Cleanup: whitespaceCampbell Barton
2017-11-25Eevee: Add SSS support in probesClément Foucault