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AgeCommit message (Expand)Author
2017-11-25Eevee: Add SSS support in probesClément Foucault
2017-11-25Eevee: SSS: Add separated Albedo option.Clément Foucault
2017-11-24Eevee: Fix SSR adding too much light.Clément Foucault
2017-11-24Eevee: Refactor of lit_surface_frag.glslClément Foucault
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
2017-11-22Eevee : SSS : Add Translucency support.Clément Foucault
2017-11-20Cleanup: line length, right shiftCampbell Barton
2017-11-20Cleanup: BLI headers firstCampbell Barton
2017-11-19Eevee : Fix bug with SSS and SSR active node selectionClément Foucault
2017-11-14Eevee: SSS: Add Quality settings.Clément Foucault
2017-11-14Eevee: Initial Separable Subsurface Scattering implementation.Clément Foucault
2017-11-01Eevee: Effects: Split each effect in it's own file.Clément Foucault
2017-10-27Eevee: Volumetrics: Add Volume object support.Clément Foucault
2017-10-27Eevee: Volumetrics: Add volumetric support to alpha blended meshes.Clément Foucault
2017-10-27Eevee: Overhaul the volumetric system.Clément Foucault
2017-10-11Eevee: Fix hashed and alpha clip transparency.Clément Foucault
2017-10-07Cleanup: style, duplicate includesCampbell Barton
2017-10-07Eevee: Modify the raycast function to be more flexible.Clément Foucault
2017-09-27Eevee: Use fmod instead of floor.Clément Foucault
2017-09-12Eevee: Fix T52713: SSR not working in AMDClément Foucault
2017-09-12Eevee: Fix T52510: assert with volume defines.Clément Foucault
2017-09-12Eevee: Fix wrong shadow Orco mapping.Clément Foucault
2017-09-12Eevee: Fix T52593Clément Foucault
2017-09-10Eevee: Add Cascaded Shadow Map support with filtering.Clément Foucault
2017-09-10Eevee: Add Variance Shadow MappingClément Foucault
2017-09-10Eevee: Refactor Shadow SystemClément Foucault
2017-08-22Eevee: Fix T52486Clément Foucault
2017-08-21Eevee: Offset the for each AA sample.Clément Foucault
2017-08-18Eevee: Rework GTAOClément Foucault
2017-08-13Eevee: Optimize and improve GTAO Horizon searchClément Foucault
2017-08-10Eevee: Refraction: Add "thickness" parameter.Clément Foucault
2017-08-10Eevee: Refraction: Make it available for opaque materials.Clément Foucault
2017-08-10Eevee: Add Screen Space Refraction.Clément Foucault
2017-08-10Eevee: LUT generation.Clément Foucault
2017-08-10Eevee: Add precomputed BTDF LUT.Clément Foucault
2017-07-31Eevee: Draw background after depth prepass.Clément Foucault
2017-07-25Eevee: SSR: Add support for planar probes.Clément Foucault
2017-07-24Eevee: HiZ buffer: Split into two 24bit depth bufferClément Foucault
2017-07-24Eevee: SSR: Output ssr datas to buffers.Clément Foucault
2017-07-18Eevee: Fix crash with transparency.Clément Foucault
2017-07-13Use explicit scene_layer variable name for public APISergey Sharybin
2017-07-13Always using full shading for eevee + sculpt modeCampbell Barton
2017-07-12DwM: Option to use final material over mode shadingCampbell Barton
2017-07-11Eevee: Transparency: Fix crash when using transparent shadows.Clément Foucault
2017-07-11Eevee: Transparency: Add transparent Shadow method UI.Clément Foucault
2017-07-11Eevee: Transparency: Add support for Clip and Stochastic shadows.Clément Foucault
2017-07-11Eevee: Transparency: Add hide backside option.Clément Foucault
2017-07-11Eevee: Transparency: Add Alpha Blend mode.Clément Foucault
2017-07-11Eevee: Transparency: Add support for blend ADD and MULTIPLY.Clément Foucault
2017-07-11Eevee: Material: Code cleanup in order to add transparency support.Clément Foucault