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2022-03-30Metal: Adding alternative support for GPU_PRIM_TRI_FAN/LINE_LOOP For Metal ba...Jason Fielder
2022-02-11File headers: SPDX License migrationCampbell Barton
2021-10-15Fix T92226 EEVEE: AO misaligned on first sampleClément Foucault
2021-10-13Fix T89777 EEVEE: Contact Shadows causes wrong shading in Reflection PlaneClément Foucault
2021-05-05Fix T86037 EEVEE: SSR option changes render passes resultClément Foucault
2021-04-20Fix T87541 EEVEE: AO causes black outline around objects and NaN pixelsClément Foucault
2021-03-21Cleanup: spelling, doxygen comment formattingCampbell Barton
2021-03-14Cleanup: EEVEE: Silence warningClément Foucault
2021-03-14Cleanup: EEVEE: Remove the horizon search layered shaderClément Foucault
2021-03-08EEVEE: Occlusion: Use ScreenSpaceRay for iterationClément Foucault
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2020-10-17Fix T81761: EEVEE enabled AO pass affects render resultDalai Felinto
2020-09-25Fix T81157: Eevee MotionBlur steps setting make ao pass darkerJeroen Bakker
2020-09-07GPU: Rename gpu_extensions to gpu_capabilitiesClément Foucault
2020-09-07EEVEE: Shaders testsJeroen Bakker
2020-08-17Fix T77267: Render EEVEE AO pass when AO disabled.Jeroen Bakker
2020-08-07Cleanup: declare arrays arrays where possibleCampbell Barton
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2020-06-24Fix T78215 EEVEE: incorrect Render Passes results when using motion blurClément Foucault
2020-06-02EEVEE: Refactor of eevee_material.cClément Foucault
2020-02-21EEVEE: Render PassesJeroen Bakker
2019-11-28EEVEE: Viewport RenderpassesJeroen Bakker
2019-11-27EEVEE: Renderlayer artifactsJeroen Bakker
2019-10-04GPU: Platform Support LevelJeroen Bakker
2019-10-03Cleanup: unused structs, struct membersCampbell Barton
2019-08-14Cleanup: move trailing comments to avoid wrapping codeCampbell Barton
2019-05-28Cleanup: DRW: Rename DRW_STATE_BLEND_* for API clarityClément Foucault
2019-05-17Cleanup: Eevee: Use dummy texture for GTAO when not enabledClément Foucault
2019-05-17Cleanup: Eevee: Use DRW_PASS_CREATE macro when possibleClément Foucault
2019-05-14Cleanup: DRW: Remove uneeded _add suffix from DRW_shgroup_call_addClément Foucault
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-03-20Cleanup: use lowercase for dimensions in function namesCampbell Barton
2019-03-19Cleanup: comment blocksCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
2019-01-26Cleanup: draw manager headersCampbell Barton
2019-01-23Cleanup: add BEGIN/END to GPL headersCampbell Barton
2018-12-11Fix T58266 : Bottom half of meshes are transparent with eevee renderClément Foucault
2018-10-31Eevee: Fix dot corruption on intel HD5xx/6xx seriesClément Foucault
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-05-25Fix eevee render settings not workingDalai Felinto
2018-05-17Move EEVEE properties into sceneDalai Felinto
2018-05-053D Viewport: move overlay settings from collections to 3D viewport.Brecht Van Lommel
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-03-25DRW: Rename DRW_shgroup_uniform_buffer into DRW_shgroup_uniform_texture_refClément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-10Eevee: Make use of the new view matrix UBO.Clément Foucault
2018-02-03Eevee: Render: Add ambient occlusion pass support.Clément Foucault
2018-01-22Eevee: Put all constant uniforms in a global UBO.Clément Foucault