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AgeCommit message (Expand)Author
2017-06-19Eevee: Add special shader for depth prespass.Clément Foucault
2017-06-15Eevee: Probes: Add data display for cubemaps.Clément Foucault
2017-06-15Eevee: Probes: Change falloff of irradiance grid.Clément Foucault
2017-06-15Eevee: Irradiance grid: support for non-blocking update and multiple bounces.Clément Foucault
2017-06-15Eevee: Add Grid debug display.Clément Foucault
2017-06-15Eevee: Disable specular when rendering probes.Clément Foucault
2017-06-15Eevee: Add Irradiance Grid supportClément Foucault
2017-06-14Implement hair in eeveeLuca Rood
2017-06-12Rename probe to light-probeCampbell Barton
2017-06-09Eevee: Add parallax correction to probe reflectionsClément Foucault
2017-06-09Eevee: First commit of Probe support.Clément Foucault
2017-06-05Eevee: Optimize scene with a large number of objects.Clément Foucault
2017-06-04Eevee: Move Spherical Harmonics to a new Probe UBO.Clément Foucault
2017-06-04Eevee: Material code refactor.Clément Foucault
2017-06-03Eevee: Cleanup. Group data functions into one file.Clément Foucault
2017-06-03Eevee: Polishing of Exponential Shadow mappingClément Foucault
2017-06-02Eevee: Tag shadow maps to update only when necessary.Clément Foucault
2017-05-30Eevee: Put shadows and probes inside SceneLayerEngineDataClément Foucault
2017-05-29Eevee: Replace Cubemaps by octahedron maps for env. probes.Clément Foucault
2017-05-26Remove default shading groups from eeveeLuca Rood
2017-05-20Eevee: Move cube shadows to octahedron shadowmaps.Clément Foucault
2017-05-18DwM: Support flat-shaded w/ clay & eevee enginesCampbell Barton
2017-05-16Draw Manager: Make use of texture reuse.Clément Foucault
2017-05-11Eevee: Add tonemapping using ocio.Clément Foucault
2017-05-10Eevee: Post process parameters.Clément Foucault
2017-05-10Eevee: Initial Depth Of Field commit.Clément Foucault
2017-05-08Cleanup: style & header guardsCampbell Barton
2017-05-07Eevee: Add Bloom post process.Clément Foucault
2017-05-04Eevee: Draw background shader.Clément Foucault
2017-05-04Eevee: Simple Camera Motion Blur.Clément Foucault
2017-05-03Eevee: Add "uber" Shader Output Nodes.Clément Foucault
2017-04-29Cleanup: rename struct for private engine dataCampbell Barton
2017-04-25Eevee: Make default shaders works.Clément Foucault
2017-04-21Eevee: Cascaded Shadow Maps, follow up.Clément Foucault
2017-04-20Eevee: Start Implementation of Cascaded Shadow MapsClément Foucault
2017-04-20Eevee: Do shadow cube render in one pass.Clément Foucault
2017-04-18Eevee: Spherical Harmonic diffuse.Clément Foucault
2017-04-18Eevee: Introduction of world preconvolved envmap.Clément Foucault
2017-04-12Draw Engine: remove hard coded limit on array sizesCampbell Barton
2017-04-10Eevee: First Shadows implementationClément Foucault
2017-04-03Draw Manager: Use engine type pointer instead of engine name.Clément Foucault
2017-03-27Draw Engines: Make g_data struct part of the viewport storageClément Foucault
2017-03-18Object Mode: Add stencil test to remove object outlines inside the silouhette.Clément Foucault
2017-03-18Eevee: Initial commitClément Foucault