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AgeCommit message (Expand)Author
2018-05-11Cleanup: use 'uint' in draw managerCampbell Barton
2018-05-04Eevee: Shadows: Compute Octahedron size from CubeMap size.Clément Foucault
2018-05-04Eevee: Shadows: Separate Cube and Cascade shadow maps into 2 texture array.Clément Foucault
2018-05-01Eevee: Shadows: Only tag as shadow caster if a shadow is cast.Clément Foucault
2018-04-28Cleanup: style, duplicate includesCampbell Barton
2018-04-24EEVEE: LightProbe: Implement Visibility Group.Clément Foucault
2018-04-20Eevee: TAA Reprojection: Initial implementationClément Foucault
2018-04-20Eevee: Add Velocity pass.Clément Foucault
2018-04-15Eevee: Cleanup remaining shadow geometry references.Clément Foucault
2018-04-15Eevee: Shadows: Transition to individual face rendering.Clément Foucault
2018-03-26Eevee: Use named EEVEE_EffectsFlag for effects flag.Clément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-10Eevee: Add new clipping UBO.Clément Foucault
2018-03-08Eevee: Save and reset matrixstate for probe rendering.Clément Foucault
2018-03-06Eevee: Fix crash with volumetrics + default mat + alpha blendClément Foucault
2018-03-06Eevee: Update to support shader deferred compilation.Clément Foucault
2018-03-02Eevee: Make use of culling when rendering the shadowmaps.Clément Foucault
2018-03-02DRW: Refactor simple instancing.Clément Foucault
2018-02-26Eevee: Fix prev_persmat being used by multiple viewport.Clément Foucault
2018-02-23Fix border rendering for eevee + stop passing render result aroundDalai Felinto
2018-02-20Proper implementation of compositor support for Draw ManagerDalai Felinto
2018-02-05Eevee: AA: Add Blackmann-Harris pixel filter distribution.Clément Foucault
2018-02-05Eevee: Style: More Const correctness.Clément Foucault
2018-02-03Eevee: Render: Make sure all probes are refreshed before rendering.Clément Foucault
2018-02-03Eevee: Render: Add ambient occlusion pass support.Clément Foucault
2018-02-02Eevee: Render: Fix volume sampling.Clément Foucault
2018-02-01Eevee: Render: Make render passes appear in compositor.Clément Foucault
2018-02-01Eevee: Add mist pass support.Clément Foucault
2018-02-01Eevee: Render: Add Subsurface Pass support.Clément Foucault
2018-01-31Eevee: Render: Add Normal pass output.Clément Foucault
2018-01-30Eevee: Add support for TAA/SuperSampling for final render.Clément Foucault
2018-01-30Eevee: Initial Final Render support.Clément Foucault
2018-01-29Refactor object engine data storageSergey Sharybin
2018-01-22Eevee: Probes: Add support for intensity tweak.Clément Foucault
2018-01-22Eevee: Put all constant uniforms in a global UBO.Clément Foucault
2018-01-17Eevee: Perf: Update noises (in utilTex) via GPU drawing.Clément Foucault
2018-01-17Eevee: Update lightprobes when deleting or linking a new world datablockClément Foucault
2018-01-16Eevee: AO: Removes samples and denoise options.Clément Foucault
2018-01-16Eevee: SSR: Derive the brdf bias from the trace quality.Clément Foucault
2018-01-16Eevee: SSR: Enhance the halfres raytrace.Clément Foucault
2018-01-16Eevee: SSR: Optimise Texture fetches and solve noise issue.Clément Foucault
2018-01-16Eevee: SSR: Remove ray count and use integer texture for hit coord.Clément Foucault
2018-01-16Eevee: Fix noise correlation in the blue noise update.Clément Foucault
2018-01-11Eevee: Lamps: Optimize lamps CPU/Memory usage.Clément Foucault
2018-01-09Eevee: Fix AO in planar reflections.Clément Foucault
2018-01-05Eevee: Make Ogl render sampling more correctClément Foucault
2018-01-04DRW: Fix boolean uniform lenght.Clément Foucault
2017-12-04Eevee: Irradiance Grid: Allocate needed resources instead of a static chunck.Clément Foucault
2017-12-04Eevee: Irradiance Visibility: Initial ImplementationClément Foucault
2017-11-29Eevee: Stop depsgraph update callback form allocating unneeded memorySergey Sharybin