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AgeCommit message (Expand)Author
2020-06-02EEVEE: Refactor of eevee_material.cClément Foucault
2020-03-31Fix T74898: Multiresolution Ghost After OrbitingJeroen Bakker
2020-03-18Objects: Eevee and workbench rendering of new Volume, Hair, PointCloudBrecht Van Lommel
2020-03-13Cleanup: pass const args (mostly Scene & RenderData)Campbell Barton
2020-03-12Fix T74392: HDRI preview spheres appear in render passes and reflectionsJeroen Bakker
2020-03-12EEVEE: Bump minimum probe level to make rough reflection more preciseClément Foucault
2020-03-11EEVEE: Replace octahedron reflection probe by cubemap arrayClément Foucault
2020-03-09Cleanup: Replace ABS/SQUARE/CUBE with function callsSergey Sharybin
2020-02-27Cleanup: split off hair cache function for reusabilityBrecht Van Lommel
2020-02-25EEVEE: Lookdev: Add support for partially blurred backgroundClément Foucault
2020-02-25EEVEE: Fix seams in reflection cubemap on low roughnessClément Foucault
2020-02-22EEVEE: Fix memleak when G.is_break is set from another threadClément Foucault
2020-02-21EEVEE: Render PassesJeroen Bakker
2020-02-20Cleanup: declatatuons for functions that don't existCampbell Barton
2020-02-18Code cleanup EEVEE Render PassesJeroen Bakker
2020-02-15Cleanup: remove various unused definesCampbell Barton
2020-02-14EEVEE: Shadow: Fix cascade shadowmap bias multiplicatorClément Foucault
2020-02-11DRW: Color Management improvementClément Foucault
2019-11-29EEVEE: CleanupJeroen Bakker
2019-11-28EEVEE: Viewport RenderpassesJeroen Bakker
2019-11-27EEVEE: GLSL RenderpassesJeroen Bakker
2019-11-27EEVEE: Renderlayer artifactsJeroen Bakker
2019-10-29Fix T69468 EEVEE: Collections Holdout Button in Outliner Is IgnoredClément Foucault
2019-10-29Fix T71050 EEVEE: Light Path Node broken in 2.81Clément Foucault
2019-09-06Viewport Shading: StudioLight IntensityJeroen Bakker
2019-09-05Eevee: Shadow map refactorClément Foucault
2019-09-04Shading Modes: Material and Render PreviewJeroen Bakker
2019-08-25Cleanup: redundant struct declarationsCampbell Barton
2019-08-14Eevee: Improve Transparent BSDF behaviorClément Foucault
2019-08-01Cleanup: misc spelling fixesCampbell Barton
2019-07-09Eevee: Fix first sample being accumulated without SSRClément Foucault
2019-07-09Fix T65761 Eevee: SSRefraction not working on first sampleClément Foucault
2019-07-01Fix T66292: Alpha Blend transparency glitches with volumeClément Foucault
2019-06-14Fix T64913 Eevee: shader compilation does not reset TAAClément Foucault
2019-06-04Eevee: Merge shadow map processing into one drawcall per lightClément Foucault
2019-06-03Cleanup: use const argumentsCampbell Barton
2019-05-30GPU: Enforce Uniform buffer alignment to 16bytesClément Foucault
2019-05-22Eevee: Make lightprobes work with new DRWView systemClément Foucault
2019-05-22Eevee: Make Planar reflections work with the new DRWView systemClément Foucault
2019-05-22Eevee: Use DRW_view_* API instead of DRW_viewport_matrix_*Clément Foucault
2019-05-17Eevee: Remove the Volumetric Render checkboxClément Foucault
2019-05-17Eevee: Remove the Subsurface Render checkboxClément Foucault
2019-05-16EEVEE: Viewport Rendering TAAJeroen Bakker
2019-05-14DRW: Refactor: Use DRWCall to accumulate per instance attributesClément Foucault
2019-05-09UI: rename Look Dev 'Ball' to 'Sphere'Campbell Barton
2019-05-04Cleanup: Eevee: Remove Flat normal shader variationClément Foucault
2019-05-01Eevee: Lookdev: Cleanup implementation & support for Bloom and TAAClément Foucault
2019-05-01Eevee: Add support for alpha background in viewportClément Foucault
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-04-16ClangFormat: add comments to ignore formattingCampbell Barton