Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2019-01-26Cleanup: draw manager headersCampbell Barton
2019-01-24Cleanup: add missing braces to draw managerCampbell Barton
2019-01-23Cleanup: add BEGIN/END to GPL headersCampbell Barton
2019-01-04Cleanup: indentation (right shift)Campbell Barton
2018-12-21Fix inconsistent/broken Cycles object visibility for instances.Brecht Van Lommel
2018-11-08Eevee: Add partial support for the Light Path NodeClément Foucault
2018-10-31Eevee: Implement Overscan optionClément Foucault
2018-10-31GPU: Add glFlush and glFinish wrapperClément Foucault
2018-10-28Eevee: Implement jittered soft shadowmapClément Foucault
2018-10-23Eevee: Fix crash when bakingClément Foucault
2018-10-11Eevee: Fix blank output if scene complexity is highClément Foucault
2018-10-08EEVEE: Fix unpremultiplied alpha in render resultClément Foucault
2018-10-08Cleanup: use DRW_object_is_* for object checksCampbell Barton
2018-08-17GPUFramebuffer: Fix wrong stencil clearingClément Foucault
2018-07-10Eevee: LightCache: Initial ImplementationClément Foucault
2018-06-25Cleanup: rename object base flags to be more clear.Brecht Van Lommel
2018-06-13DRW: Fix crash caused by hair transform feedbackClément Foucault
2018-06-11MetaBall support for Workbench + EEVEEJeroen Bakker
2018-06-07Eevee: Fix hair not rendering.Clément Foucault
2018-05-22Cleanup: namingCampbell Barton
2018-05-17Move EEVEE properties into sceneDalai Felinto
2018-05-11Cleanup: use 'uint' in draw managerCampbell Barton
2018-05-053D Viewport: move overlay settings from collections to 3D viewport.Brecht Van Lommel
2018-05-01Eevee: Shadows: Only tag as shadow caster if a shadow is cast.Clément Foucault
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-04-19Cleanup: styleCampbell Barton
2018-04-17Eevee: Render: Fix assert with framebuffer not being bound before read.Clément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-21Eevee: Fix missing camera animation with CoWSergey Sharybin
2018-03-13Eevee: Render: Add Info messages.Clément Foucault
2018-03-13Eevee: Render: Allow cancel during probe update.Clément Foucault
2018-03-10Eevee: Add new clipping UBO.Clément Foucault
2018-03-10Eevee: Render: Add cancel supportClément Foucault
2018-03-08Eevee: Render: Add progress.Clément Foucault
2018-03-08Eevee: Save and reset matrixstate for probe rendering.Clément Foucault
2018-03-06Eevee: Update to support shader deferred compilation.Clément Foucault
2018-03-02Eevee: Cleanup & fix Warnings.Clément Foucault
2018-03-02DRW: Refactor simple instancing.Clément Foucault
2018-02-26Eevee: Fix prev_persmat being used by multiple viewport.Clément Foucault
2018-02-23Fix border rendering for eevee + stop passing render result aroundDalai Felinto
2018-02-20Proper implementation of compositor support for Draw ManagerDalai Felinto
2018-02-15Cleanup: style, warningCampbell Barton
2018-02-14DRW: Refactor: Less feature duplication with Gwn.Clément Foucault
2018-02-05Eevee: Render: Reset winmat before jittering it again.Clément Foucault
2018-02-03Eevee: Render: Fix hashed-alpha testing.Clément Foucault
2018-02-03Eevee: Render: Make sure all probes are refreshed before rendering.Clément Foucault
2018-02-03Eevee: Perf: Put transparent sorting before the render loop.Clément Foucault
2018-02-03Eevee: Render: Add ambient occlusion pass support.Clément Foucault
2018-02-02Eevee: Render: Fix volume sampling.Clément Foucault
2018-02-02Eevee: Render: Make sure background does not write to ssr data.Clément Foucault