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AgeCommit message (Expand)Author
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-09-05Eevee: Shadow map refactorClément Foucault
2019-08-14Eevee: Improve Transparent BSDF behaviorClément Foucault
2019-08-01Cleanup: misc spelling fixesCampbell Barton
2019-07-09Eevee: Fix first sample being accumulated without SSRClément Foucault
2019-05-27Eevee/GPencil: Fix depth reading after renderClément Foucault
2019-05-27Eevee: Fix render z-depth for orthographic cameraClément Foucault
2019-05-27Eevee: Fix render depth pass being negativeClément Foucault
2019-05-23Cleanup: Remove debug printJeroen Bakker
2019-05-22DRW/Eevee: Fix camera texture coordinates in rendersClément Foucault
2019-05-22DRW: DRWView: Finish refactorClément Foucault
2019-05-22Eevee: Make Planar reflections work with the new DRWView systemClément Foucault
2019-05-22Eevee: Use DRW_view_* API instead of DRW_viewport_matrix_*Clément Foucault
2019-05-17Eevee: Remove the Volumetric Render checkboxClément Foucault
2019-05-17Eevee: Remove the Subsurface Render checkboxClément Foucault
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-04-02Cleanup: empty expression statement warningCampbell Barton
2019-03-29Eevee: Render: Reduce debug print amount to not decrease perfClément Foucault
2019-03-20Fix T60190 Z-fighting with (Culled) BackfaceClément Foucault
2019-03-20Cleanup: use lowercase for dimensions in function namesCampbell Barton
2019-03-13Fix T60902 Eevee: Environment texture partially visible on transp. renderClément Foucault
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
2019-01-29Cleanup: replace attrib w/ attrCampbell Barton
2019-01-26Cleanup: draw manager headersCampbell Barton
2019-01-24Cleanup: add missing braces to draw managerCampbell Barton
2019-01-23Cleanup: add BEGIN/END to GPL headersCampbell Barton
2019-01-04Cleanup: indentation (right shift)Campbell Barton
2018-12-21Fix inconsistent/broken Cycles object visibility for instances.Brecht Van Lommel
2018-11-08Eevee: Add partial support for the Light Path NodeClément Foucault
2018-10-31Eevee: Implement Overscan optionClément Foucault
2018-10-31GPU: Add glFlush and glFinish wrapperClément Foucault
2018-10-28Eevee: Implement jittered soft shadowmapClément Foucault
2018-10-23Eevee: Fix crash when bakingClément Foucault
2018-10-11Eevee: Fix blank output if scene complexity is highClément Foucault
2018-10-08EEVEE: Fix unpremultiplied alpha in render resultClément Foucault
2018-10-08Cleanup: use DRW_object_is_* for object checksCampbell Barton
2018-08-17GPUFramebuffer: Fix wrong stencil clearingClément Foucault
2018-07-10Eevee: LightCache: Initial ImplementationClément Foucault
2018-06-25Cleanup: rename object base flags to be more clear.Brecht Van Lommel
2018-06-13DRW: Fix crash caused by hair transform feedbackClément Foucault
2018-06-11MetaBall support for Workbench + EEVEEJeroen Bakker
2018-06-07Eevee: Fix hair not rendering.Clément Foucault
2018-05-22Cleanup: namingCampbell Barton
2018-05-17Move EEVEE properties into sceneDalai Felinto
2018-05-11Cleanup: use 'uint' in draw managerCampbell Barton
2018-05-053D Viewport: move overlay settings from collections to 3D viewport.Brecht Van Lommel
2018-05-01Eevee: Shadows: Only tag as shadow caster if a shadow is cast.Clément Foucault
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault