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2022-07-11Cleanup: spelling in commentsCampbell Barton
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2021-12-08Cleanup: move public doc-strings into headers for 'draw'Campbell Barton
Ref T92709
2021-02-13Cleanup: spellingCampbell Barton
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2020-08-07Cleanup: declare arrays arrays where possibleCampbell Barton
2019-09-09Cleanup: trailing space, remove tabs, pep8Campbell Barton
2019-09-07EEVEE: Shadows: Fix correlation issue between Shadows and Anti-AliasingClément Foucault
To fix this, we just scramble the halton sequence by multiplying by a large prime number. It seems to work fine in practice. We also tried Sobol sequence but it has a less uniform pattern for low number of sample. Fix T68594 Eevee: Soft shadows causing flickering in animation and temporal AA in scenes
2019-09-05Eevee: Shadow map refactorClément Foucault
Reviewed By: brecht Differential Revision: http://developer.blender.org/D5659