Age | Commit message (Expand) | Author |
---|---|---|
2018-01-16 | Eevee: AO: Removes samples and denoise options. | Clément Foucault |
2018-01-16 | Eevee: SSR: Derive the brdf bias from the trace quality. | Clément Foucault |
2018-01-16 | Eevee: SSR: Enhance the halfres raytrace. | Clément Foucault |
2018-01-16 | Eevee: SSR: Optimise Texture fetches and solve noise issue. | Clément Foucault |
2018-01-16 | Eevee: SSR: Remove ray count and use integer texture for hit coord. | Clément Foucault |
2017-11-23 | Rename any instance of scene layer or render layer in code with view layer | Dalai Felinto |
2017-11-20 | Cleanup: line length, right shift | Campbell Barton |
2017-11-20 | Cleanup: BLI headers first | Campbell Barton |
2017-11-11 | GPUFramebuffer: Add possibility to blit stencil buffer. | Clément Foucault |
2017-11-01 | Eevee: Fix refraction & alpha blend object disapearing | Clément Foucault |
2017-11-01 | Eevee: Effects: Split each effect in it's own file. | Clément Foucault |