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2022-03-03EEVEE: Deferred: Large refactorClément Foucault
2022-02-25EEVEE: Simplify Hi-Z pass by porting it to a single pass compute shaderClément Foucault
2022-02-18EEVEE: Shadow: Add render page list to simplify the execution modelClément Foucault
2022-02-15Merge branch 'master' into eevee-rewriteClément Foucault
2022-02-05Cleanup: EEVEE: Remove unecessary internal C interface.Clément Foucault
2022-02-04GPU: Rewrite the function library systemClément Foucault
2022-02-03EEVEE: Fix more shader issuesClément Foucault
2022-02-03EEVEE: Fix shader compilations issues, resource bindings & namingClément Foucault
2022-02-03Cleanup: Remove void argument to functionsClément Foucault
2022-02-02EEVEE: Finish implementing GPUShaderCreateInfo and fix compilationClément Foucault
2022-02-01EEVEE: Use GPUShaderCreateInfoClément Foucault
2022-01-27EEVEE: Make use of float4x4 instead of float[4][4] and rename vectorsClément Foucault
2022-01-27Comment eevee_raytrace_resolve_lib out to avoid compilation errors for nowClément Foucault
2021-12-10EEVEE: Shadow: Add defrag shader and page debug buffer generatorClément Foucault
2021-12-09EEVEE: Shadow: Split LOD masking to its own shaderClément Foucault
2021-12-08EEVEE: Shadow: Add depth scan for tile taggingClément Foucault
2021-12-04EEVEE: Light: Port light culling to GPUClément Foucault
2021-11-14EEVEE: Shadows: Virtual shadowmap part 2Clément Foucault
2021-11-09EEVEE: Shadow: Implement Virtual ShadowmappingClément Foucault
2021-11-05EEVEE: Raytracing: Add denoise and move raytrace passes to raytracing module.Clément Foucault
2021-11-05EEVEE: Raytrace: Add Diffuse surface raytracingClément Foucault
2021-11-05EEVEE: Raytracing: Add back screen space raytracingClément Foucault
2021-10-24EEVEE: Port back HiZbufferClément Foucault
2021-10-08EEVEE: Material: Add thickness outputClément Foucault
2021-10-08EEVEE: Subsurface Scattering: New implementationClément Foucault
2021-09-12EEVEE: Fix compiler errors in WindowsAntonio Vazquez
2021-09-07EEVEE: Use special depth shader to resolve the depth bufferClément Foucault
2021-07-01EEVEE: Hair: Add back shaded hair supportClément Foucault
2021-06-20EEVEE: Cleanup: Replace lighting evaluation macro by functionsClément Foucault
2021-06-15EEVEE: Port back barycentric coordinates.Clément Foucault
2021-06-08EEVEE: GPencil: Finish geometry supportClément Foucault
2021-06-07EEVEE: Material: Add back support for backfacing and transparencyClément Foucault
2021-06-06EEVEE: LookDev: Add back overlay supportClément Foucault
2021-06-06EEVEE: ForwardPass: Add lightprobe support & fix pipeline selectionClément Foucault
2021-06-05EEVEE: Lookdev: Add back lighting supportClément Foucault
2021-06-03EEVEE: LightCache: Port back cache DisplayClément Foucault
2021-05-30EEVEE: Fix crash cause by world material without attributesClément Foucault
2021-05-30EEVEE: Lightprobe: Add back lightprobe rendering support for world.Clément Foucault
2021-05-30EEVEE: Lightprobe: Port back lightprobe filteringClément Foucault
2021-05-28EEVEE: Lightprobe: Add simple world probe rendering and downsamplingClément Foucault
2021-05-28EEVEE: Add back world nodetree supportClément Foucault
2021-05-24EEVEE: GPencil: Add basic support for gpencil geometryClément Foucault
2021-05-23EEVEE: Add back split sum BSDF approximationClément Foucault
2021-05-21GPU/EEVEE: Refactor codegen and nodetree supportClément Foucault
2021-05-18EEVEE: Material: Add basic material logicClément Foucault