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AgeCommit message (Expand)Author
2022-02-05Cleanup: EEVEE: Remove unecessary internal C interface.Clément Foucault
2022-02-02EEVEE: Finish implementing GPUShaderCreateInfo and fix compilationClément Foucault
2022-02-01EEVEE: Use GPUShaderCreateInfoClément Foucault
2021-12-10EEVEE: Shadow: Add defrag shader and page debug buffer generatorClément Foucault
2021-12-09EEVEE: Shadow: Split LOD masking to its own shaderClément Foucault
2021-12-08EEVEE: Shadow: Add depth scan for tile taggingClément Foucault
2021-12-04EEVEE: Light: Port light culling to GPUClément Foucault
2021-11-14EEVEE: Shadows: Virtual shadowmap part 2Clément Foucault
2021-11-09EEVEE: Shadow: Implement Virtual ShadowmappingClément Foucault
2021-11-05EEVEE: Raytracing: Add denoise and move raytrace passes to raytracing module.Clément Foucault
2021-11-05EEVEE: Raytrace: Add Diffuse surface raytracingClément Foucault
2021-11-05EEVEE: Raytracing: Add back screen space raytracingClément Foucault
2021-10-24EEVEE: Port back HiZbufferClément Foucault
2021-10-08EEVEE: Subsurface Scattering: New implementationClément Foucault
2021-09-07EEVEE: Use special depth shader to resolve the depth bufferClément Foucault
2021-06-07EEVEE: Material: Add back support for backfacing and transparencyClément Foucault
2021-06-05EEVEE: Lookdev: Add back lighting supportClément Foucault
2021-06-03EEVEE: LightCache: Port back cache DisplayClément Foucault
2021-05-30EEVEE: Lightprobe: Port back lightprobe filteringClément Foucault
2021-05-28EEVEE: Lightprobe: Add simple world probe rendering and downsamplingClément Foucault
2021-05-28EEVEE: Add back world nodetree supportClément Foucault
2021-05-24EEVEE: GPencil: Add basic support for gpencil geometryClément Foucault
2021-05-21GPU/EEVEE: Refactor codegen and nodetree supportClément Foucault
2021-05-18EEVEE: Material: Add basic material logicClément Foucault
2021-05-03EEVEE: Implementation of volume renderingClément Foucault
2021-04-30EEVEE: Initial implementation of deferred shadingClément Foucault
2021-04-23EEVEE: Shadow: Add Point light shadows support backClément Foucault
2021-04-19EEVEE: Light: Add back LTC area lights and lighting functionClément Foucault
2021-04-18EEVEE: Light: 2.5D Culling: Initial implementationClément Foucault
2021-04-15EEVEE: Refactor: Split implementation to .cc fileClément Foucault
2021-04-14EEVEE: Lights: Initial Work in progress implementationClément Foucault
2021-04-12EEVEE: Motion Blur: Add back post process motion blurClément Foucault
2021-04-09EEVEE: Sampling: Add UBO containing LDS random numbersClément Foucault
2021-04-08EEVEE: Depth Of Field: Add back post process depth of field.Clément Foucault
2021-04-05EEVEE: Depth Of Field: Port back jittered dofClément Foucault
2021-04-04EEVEE: Shader: Add preprocessor to have better shared enum definitionClément Foucault
2021-04-04Cleanup: EEVEE: Use class instead of struct and remove typedefsClément Foucault
2021-04-04EEVEE: Reorganize ShadingView initialisationClément Foucault
2021-04-02Cleanup: EEVEE: RenamingClément Foucault