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AgeCommit message (Expand)Author
2022-02-22EEVEE: Shadow: Improve the case of directional shadowmaps in ortho viewClément Foucault
2022-02-20EEVEE: Shadow: Revisit the cache systemClément Foucault
2022-02-18EEVEE: Shadows: Compute max tile LOD visibilityClément Foucault
2022-02-18EEVEE: Shadow: Add render page list to simplify the execution modelClément Foucault
2022-02-14EEVEE: Fix shader compilation on Nvidia driverClément Foucault
2022-02-09EEVEE: Remove integer divisionClément Foucault
2022-02-02EEVEE: Finish implementing GPUShaderCreateInfo and fix compilationClément Foucault
2022-01-27EEVEE: Make use of float4x4 instead of float[4][4] and rename vectorsClément Foucault
2022-01-27EEVEE: Make use of new DRW_gpu_wrapper.hh instead of eevee_wrapper.hhClément Foucault
2022-01-27Merge branch 'draw-viewport-data' into eevee-rewriteClément Foucault
2021-12-10EEVEE: Shadow: Add defrag shader and page debug buffer generatorClément Foucault
2021-12-08EEVEE: Light: Separate directional lights iterationClément Foucault
2021-12-08EEVEE: Shadow: Add depth scan for tile taggingClément Foucault
2021-12-05EEVEE: Shadow: Add LOD system for punctual shadowsClément Foucault
2021-12-04EEVEE: Light: Merge ShadowData into LightDataClément Foucault
2021-12-04EEVEE: Light: Port light culling to GPUClément Foucault
2021-11-19EEVEE: Shadow: New virtual shadowmap samplingClément Foucault
2021-11-14EEVEE: Shadows: Virtual shadowmap part 2Clément Foucault
2021-11-10EEVEE: Shadow: Add Tilemap lod debug and fix clipmap end distanceClément Foucault
2021-11-09EEVEE: Shadow: Implement Virtual ShadowmappingClément Foucault
2021-11-05EEVEE: Raytracing: Add denoise and move raytrace passes to raytracing module.Clément Foucault
2021-11-05EEVEE: Raytracing: Add back screen space raytracingClément Foucault
2021-10-24EEVEE: Port back HiZbufferClément Foucault
2021-10-08EEVEE: Transmittance: Add back light transmittanceClément Foucault
2021-10-08EEVEE: Subsurface Scattering: New implementationClément Foucault
2021-06-07EEVEE: Material: Add back support for backfacing and transparencyClément Foucault
2021-06-05EEVEE: Lookdev: Add back lighting supportClément Foucault
2021-06-03EEVEE: LightProbe: Fix grid display and deduplicate codeClément Foucault
2021-06-03EEVEE: LightCache: Port back cache DisplayClément Foucault
2021-05-30EEVEE: Lightprobe: Add back lightprobe rendering support for world.Clément Foucault
2021-05-30EEVEE: Lightprobe: Port back lightprobe filteringClément Foucault
2021-05-23EEVEE: Add back split sum BSDF approximationClément Foucault
2021-05-23EEVEE: Material: Use weight to random sample closure per typesClément Foucault
2021-04-27EEVEE: Film/Sampling: Add smooth transitionClément Foucault
2021-04-27EEVEE: Shadow: Add back soft shadows supportClément Foucault
2021-04-26EEVEE: Shadow: Simplify the shadow moduleClément Foucault
2021-04-25EEVEE: Use C++ vector typesClément Foucault
2021-04-23EEVEE: Shadow: Add Point light shadows support backClément Foucault
2021-04-19EEVEE: Light: Add back LTC area lights and lighting functionClément Foucault
2021-04-18EEVEE: Light: 2.5D Culling: Initial implementationClément Foucault
2021-04-16EEVE: Lights: Implement simple culling scheme.Clément Foucault
2021-04-15EEVEE: Refactor: Split implementation to .cc fileClément Foucault
2021-04-14EEVEE: Lights: Support infinite light countClément Foucault
2021-04-14EEVEE: Lights: Initial Work in progress implementationClément Foucault
2021-04-12EEVEE: Motion Blur: Add back post process motion blurClément Foucault
2021-04-09EEVEE: Sampling: Add UBO containing LDS random numbersClément Foucault
2021-04-08EEVEE: Depth Of Field: Add back post process depth of field.Clément Foucault
2021-04-05EEVEE: Depth Of Field: Port back jittered dofClément Foucault
2021-04-04EEVEE: Shader: Add preprocessor to have better shared enum definitionClément Foucault
2021-04-04Cleanup: EEVEE: Use class instead of struct and remove typedefsClément Foucault