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AgeCommit message (Expand)Author
2022-02-16EEVEE: Fix forward material not appearing.Clément Foucault
2022-02-15Merge branch 'master' into eevee-rewriteClément Foucault
2022-02-09EEVEE: Disable raytracingClément Foucault
2022-02-06EEVEE: Fix float4x4 usageClément Foucault
2022-02-05EEVEE: Fix missing resource bindingClément Foucault
2022-02-05EEVEE: Fix some broken renamingClément Foucault
2022-02-03EEVEE: Fix shader compilations issues, resource bindings & namingClément Foucault
2022-01-27EEVEE: Make use of float4x4 instead of float[4][4] and rename vectorsClément Foucault
2022-01-27EEVEE: Make use of new DRW_gpu_wrapper.hh instead of eevee_wrapper.hhClément Foucault
2021-12-08EEVEE: Shadow: Add depth scan for tile taggingClément Foucault
2021-12-04EEVEE: Light: Port light culling to GPUClément Foucault
2021-11-19EEVEE: Shadow: New virtual shadowmap samplingClément Foucault
2021-11-09EEVEE: Shadow: Implement Virtual ShadowmappingClément Foucault
2021-11-05EEVEE: Raytracing: Add denoise and move raytrace passes to raytracing module.Clément Foucault
2021-11-05EEVEE: Forward: Support raytracingClément Foucault
2021-11-05EEVEE: Raytrace: Add Diffuse surface raytracingClément Foucault
2021-11-05EEVEE: Raytracing: Add back screen space raytracingClément Foucault
2021-10-24EEVEE: Port back HiZbufferClément Foucault
2021-10-08EEVEE: Transmittance: Add back light transmittanceClément Foucault
2021-10-08EEVEE: Subsurface Scattering: New implementationClément Foucault
2021-07-19EEVEE: GBuffer: Change layoutClément Foucault
2021-06-20EEVEE: Add back refraction support for lightprobesClément Foucault
2021-06-07EEVEE: Material: Add back support for backfacing and transparencyClément Foucault
2021-06-06EEVEE: FowardPass: Fix closure sampling, add emission & fix transparencyClément Foucault
2021-06-06EEVEE: ForwardPass: Add lightprobe support & fix pipeline selectionClément Foucault
2021-06-05EEVEE: Lookdev: Add back lighting supportClément Foucault
2021-06-04EEVEE: GBuffer: Fix undefined behaviorClément Foucault
2021-05-30EEVEE: Lightprobe: Add back lightprobe rendering support for world.Clément Foucault
2021-05-28EEVEE: Add back world nodetree supportClément Foucault
2021-05-26EEVEE: Rework multi material handlingClément Foucault
2021-05-24EEVEE: GPencil: Add basic support for gpencil geometryClément Foucault
2021-05-23EEVEE: Add back split sum BSDF approximationClément Foucault
2021-05-23EEVEE: Material: Use weight to random sample closure per typesClément Foucault
2021-05-21GPU/EEVEE: Refactor codegen and nodetree supportClément Foucault
2021-05-18EEVEE: Material: Add basic material logicClément Foucault
2021-05-03EEVEE: Implementation of volume renderingClément Foucault
2021-04-30EEVEE: Initial implementation of deferred shadingClément Foucault
2021-04-26EEVEE: Shadow: Simplify the shadow moduleClément Foucault
2021-04-23EEVEE: Shadow: Add Point light shadows support backClément Foucault
2021-04-19EEVEE: Light: Add back LTC area lights and lighting functionClément Foucault
2021-04-18EEVEE: Light: 2.5D Culling: Initial implementationClément Foucault
2021-04-16EEVE: Lights: Implement simple culling scheme.Clément Foucault
2021-04-15EEVEE: Split shading passes to eevee_shading.ccClément Foucault