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2022-03-03EEVEE: Deferred: Large refactorClément Foucault
2022-02-22EEVEE: Shadow: Improve the case of directional shadowmaps in ortho viewClément Foucault
2022-02-21EEVEE: Shadow: Add debug visual for the page cacheClément Foucault
2022-02-20EEVEE: Shadow: Use debug_view for debug passClément Foucault
2022-02-20EEVEE: Shadow: Revisit the cache systemClément Foucault
2022-02-18EEVEE: Shadows: Compute max tile LOD visibilityClément Foucault
2022-02-18EEVEE: Shadow: Add render page list to simplify the execution modelClément Foucault
2022-02-15Merge branch 'master' into eevee-rewriteClément Foucault
2022-02-15EEVEE: Fix some GL errors and missing bindsClément Foucault
2022-02-09DRW: Add support for GPUStorageBuf in wrappersClément Foucault
2022-02-05EEVEE: Fix some broken renamingClément Foucault
2022-02-03EEVEE: Fix shader compilations issues, resource bindings & namingClément Foucault
2022-01-27EEVEE: Make use of float4x4 instead of float[4][4] and rename vectorsClément Foucault
2022-01-27EEVEE: Make use of new DRW_gpu_wrapper.hh instead of eevee_wrapper.hhClément Foucault
2022-01-27EEVEE: Fix compilation issuesClément Foucault
2022-01-27Merge branch 'draw-viewport-data' into eevee-rewriteClément Foucault
2021-12-10EEVEE: Shadow: Avoid double renderingClément Foucault
2021-12-10EEVEE: Shadow: Add defrag shader and page debug buffer generatorClément Foucault
2021-12-09EEVEE: Shadow: Split LOD masking to its own shaderClément Foucault
2021-12-08EEVEE: Shadow: Add depth scan for tile taggingClément Foucault
2021-12-06EEVEE: Shadow: Make punctual LOD selection based on pixel densityClément Foucault
2021-12-05EEVEE: Shadow: Add LOD system for punctual shadowsClément Foucault
2021-12-04EEVEE: Light: Port light culling to GPUClément Foucault
2021-11-19EEVEE: Shadow: New virtual shadowmap samplingClément Foucault
2021-11-14EEVEE: Shadows: Virtual shadowmap part 2Clément Foucault
2021-11-10EEVEE: Shadow: Add Tilemap lod debug and fix clipmap end distanceClément Foucault
2021-11-09EEVEE: Shadow: Implement Virtual ShadowmappingClément Foucault
2021-10-08EEVEE: Transmittance: Add back light transmittanceClément Foucault
2021-06-08EEVEE: Shadows: Modify view matrix instead of projection for each faceClément Foucault
2021-06-07EEVEE: Material: Add back support for backfacing and transparencyClément Foucault
2021-06-03EEVEE: LightCache: Port bakingClément Foucault
2021-05-26EEVEE: Rework multi material handlingClément Foucault
2021-05-24EEVEE: GPencil: Add basic support for gpencil geometryClément Foucault
2021-05-18EEVEE: Material: Add basic material logicClément Foucault
2021-04-27EEVEE: Shadow: Add back soft shadows supportClément Foucault
2021-04-26EEVEE: Shadow: Add back shadow caster trackingClément Foucault
2021-04-26EEVEE: Shadow: Simplify the shadow moduleClément Foucault
2021-04-25EEVEE: Use C++ vector typesClément Foucault
2021-04-23EEVEE: Shadow: Add Point light shadows support backClément Foucault