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2022-04-01Cleanup: Use const for bounding boxes where possibleHans Goudey
2022-03-25Cleanup: use count or num instead of nbrCampbell Barton
Follow conventions from T85728.
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2020-08-07Cleanup: declare arrays arrays where possibleCampbell Barton
2020-02-22Cleanup: EEVEE: Use interpf instead of custom lerpClément Foucault
2020-02-14EEVEE: Shadow: Fix cascade shadowmap bias multiplicatorClément Foucault
This fixes the issue where sun shadowmaps needs a very big bias value to make any difference. The bias is now in world space and not dependant on shadow bounds. Unfortunatelly this breaks compatibility with previous version and old scene are likely to need user intervention to fix. Also fixes the property range. Fix T71661 EEVEE shadow from sun on incorrect face
2019-09-09Cleanup: trailing space, remove tabs, pep8Campbell Barton
2019-09-07Cleanup: use post increment/decrementCampbell Barton
When the result isn't used, prefer post increment/decrement (already used nearly everywhere in Blender).
2019-09-05Eevee: Shadow map refactorClément Foucault
Reviewed By: brecht Differential Revision: http://developer.blender.org/D5659