Age | Commit message (Expand) | Author |
---|---|---|
2018-02-03 | Eevee: Fix crash when using Ogl render and subsurface. | Clément Foucault |
2018-02-03 | Eevee: Subsurface: Release separate albedo texture if not used. | Clément Foucault |
2018-02-01 | Eevee: Render: Add Subsurface Pass support. | Clément Foucault |
2018-01-31 | Eevee: SSS: Fix SSS perturbating SSR normals. | Clément Foucault |
2018-01-22 | Eevee: Put all constant uniforms in a global UBO. | Clément Foucault |
2017-11-25 | Eevee: SSS: Add separated Albedo option. | Clément Foucault |
2017-11-23 | Rename any instance of scene layer or render layer in code with view layer | Dalai Felinto |
2017-11-22 | Eevee : SSS : Add Translucency support. | Clément Foucault |
2017-11-20 | Cleanup: BLI headers first | Campbell Barton |
2017-11-14 | Eevee: SSS: Add Quality settings. | Clément Foucault |
2017-11-14 | Eevee: Initial Separable Subsurface Scattering implementation. | Clément Foucault |