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2022-02-18EEVEE: Fix use_scene_lights optionClément Foucault
2022-02-15Merge branch 'master' into eevee-rewriteClément Foucault
2022-02-06EEVEE: Fix more float4x4 issuesClément Foucault
2022-01-27EEVEE: Make use of float4x4 instead of float[4][4] and rename vectorsClément Foucault
2022-01-27EEVEE: Make use of new DRW_gpu_wrapper.hh instead of eevee_wrapper.hhClément Foucault
2022-01-27EEVEE: Make use of DRW_gpu_wrappersClément Foucault
2021-12-08EEVEE: Shadow: Add depth scan for tile taggingClément Foucault
2021-12-04EEVEE: Light: Port light culling to GPUClément Foucault
2021-11-10EEVEE: Shadow: Add Tilemap lod debug and fix clipmap end distanceClément Foucault
2021-11-09EEVEE: Shadow: Implement Virtual ShadowmappingClément Foucault
2021-11-05EEVEE: Raytracing: Add denoise and move raytrace passes to raytracing module.Clément Foucault
2021-11-05EEVEE: Forward: Support raytracingClément Foucault
2021-11-05EEVEE: Raytracing: Add back screen space raytracingClément Foucault
2021-10-24EEVEE: Port back HiZbufferClément Foucault
2021-06-06EEVEE: LookDev: Move rendering to view render.Clément Foucault
2021-06-05EEVEE: Lookdev: Add back lighting supportClément Foucault
2021-06-04EEVEE: Remove light specular during baking & fix bounce lightClément Foucault
2021-06-03EEVEE: LightProbe: Fix wrong shading on other cube facesClément Foucault
2021-06-03EEVEE: LightCache: Port back cache DisplayClément Foucault
2021-06-03EEVEE: LightCache: Port bakingClément Foucault
2021-05-28EEVEE: Lightprobe: Add simple world probe rendering and downsamplingClément Foucault
2021-05-28EEVEE: Add back world nodetree supportClément Foucault
2021-05-03EEVEE: Implementation of volume renderingClément Foucault
2021-04-30EEVEE: Initial implementation of deferred shadingClément Foucault
2021-04-26EEVEE: Shadow: Simplify the shadow moduleClément Foucault
2021-04-25EEVEE: Use C++ vector typesClément Foucault
2021-04-23EEVEE: Shadow: Add Point light shadows support backClément Foucault
2021-04-18EEVEE: Light: 2.5D Culling: Initial implementationClément Foucault
2021-04-16EEVE: Lights: Implement simple culling scheme.Clément Foucault
2021-04-15EEVEE: Split shading passes to eevee_shading.ccClément Foucault
2021-04-15EEVEE: Refactor: Split implementation to .cc fileClément Foucault