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AgeCommit message (Expand)Author
2019-03-23Cleanup: Remove printfClément Foucault
2019-03-22Fix T60969 Eevee: Volumetrics broken with dupli objectsClément Foucault
2019-03-22Fix T57617 Volumetrics doesn't work on the Orthographic CameraClément Foucault
2019-03-20Cleanup: use lowercase for dimensions in function namesCampbell Barton
2019-03-19Cleanup: comment blocksCampbell Barton
2019-03-15Cleanup: indentation, wrappingCampbell Barton
2019-03-14Fix T60170: Eevee: smoke color does not apply permanentlyClément Foucault
2019-02-27Cleanup: file rename lamp -> lightCampbell Barton
2019-02-27Cleanup: rename lamp -> lightCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-15Add global control over disabling high-resolution smoke drawSergey Sharybin
2019-02-15Cleanup: More obvious name for the flagSergey Sharybin
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
2019-01-26Cleanup: draw manager headersCampbell Barton
2019-01-23Cleanup: add BEGIN/END to GPL headersCampbell Barton
2019-01-15Cleanup: rename BASE_FROMDUPLI -> BASE_FROM_DUPLICampbell Barton
2018-10-09Eevee: Fix crash with defered compilation and volumetric shadersClément Foucault
2018-09-19Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-18Cleanup: spellingCampbell Barton
2018-09-17Fix T56801: Enabling smoke crashes Blender.Clément Foucault
2018-08-14EEVEE: Volumes - get current frame from depsgraphDalai Felinto
2018-08-10Eevee: Fix assert with object volume renderingClément Foucault
2018-08-02Eevee: Fix missing UBO binds.Clément Foucault
2018-07-10Eevee: LightCache: Initial ImplementationClément Foucault
2018-06-09Eevee: Improve compilation time (reduce branching).Clément Foucault
2018-05-17Move EEVEE properties into sceneDalai Felinto
2018-05-11Cleanup: use 'uint' in draw managerCampbell Barton
2018-05-08Eevee: Fix bug with transparent object + volume rendering.Clément Foucault
2018-05-053D Viewport: move overlay settings from collections to 3D viewport.Brecht Van Lommel
2018-05-04Eevee: Shadows: Separate Cube and Cascade shadow maps into 2 texture array.Clément Foucault
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-04-20DRW: Cleanup: Make DRW_shgroup_uniform_mat4 uniform expect float (*)[4]Clément Foucault
2018-03-25DRW: Rename DRW_shgroup_uniform_buffer into DRW_shgroup_uniform_texture_refClément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-22GPUCompositing: Remove entire module.Clément Foucault
2018-03-17Eevee: Volumetrics: Fix crash when using smoke volumes.Clément Foucault
2018-03-10Eevee: Make use of the new view matrix UBO.Clément Foucault
2018-03-07Eevee: Fix garbage on the first frames when enabling volumetrics.Clément Foucault
2018-02-23Eeevee: add temperature grid support, make color grid unpremultiplied.Brecht Van Lommel
2018-02-07Merge branch 'master' into blender2.8Campbell Barton
2018-02-02Eevee: Render: Fix volume sampling.Clément Foucault
2018-02-01Eevee: Simplify/Fix view_vecs calculation.Clément Foucault
2018-01-22Eevee: Put all constant uniforms in a global UBO.Clément Foucault
2018-01-17Cleanup: replace BLI_dynstr w/ BLI_string_joinNCampbell Barton
2018-01-17Revert "Fix use-after free in DRW_shader_create_with_lib"Campbell Barton
2018-01-17DRW: Codestyle refactor: Use macro to create shader libs.Clément Foucault
2017-12-04Eevee: Irradiance Visibility: Initial ImplementationClément Foucault
2017-12-04Cleanup: whitespaceCampbell Barton
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto