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2020-02-05T73589: Code Quality: Renaming on BKE_material.hAntonio Vazquez
Old Name New Name ========= ========= init_def_material BKE_materials_init BKE_material_gpencil_default_free BKE_materials_exit test_object_materials BKE_object_materials_test test_all_objects_materials BKE_objects_materials_test_all give_matarar BKE_object_material_array give_totcolp BKE_object_material_num give_current_material_p BKE_object_material_get_p give_current_material BKE_object_material_get assign_material BKE_object_material_assign assign_matarar BKE_object_material_array_assign give_matarar_id BKE_id_material_array give_totcolp_id BKE_id_material_num assign_material_id BKE_id_material_assign clear_matcopybuf BKE_material_copybuf_clear free_matcopybuf BKE_material_copybuf_free copy_matcopybuf BKE_material_copybuf_copy paste_matcopybuf BKE_material_copybuf_paste BKE_material_init_gpencil_settings BKE_gpencil_material_attr_init BKE_material_add_gpencil BKE_gpencil_material_add BKE_material_gpencil_get BKE_gpencil_material BKE_material_gpencil_default_get BKE_gpencil_material_default BKE_material_gpencil_settings_get BKE_gpencil_material_settings
2020-01-27Fix T69070 EEVEE: Volume shader glitch if object as axis with 0.0 scaleClément Foucault
2019-12-17Cleanup: compiler warningsCampbell Barton
2019-12-16Mantaflow [Part 6]: Updates in /blender/sourceSebastián Barschkis
A collection of smaller changes that are required in the /blender/source files. A lot of them are also due to variable renaming. Reviewed By: sergey Maniphest Tasks: T59995 Differential Revision: https://developer.blender.org/D3855
2019-10-29Fix strict compiler warningSergey Sharybin
Implicit function declaration caused by missing include in the recent fix.
2019-10-29Fix T70091 EEVEE: volumetric broken, not refreshClément Foucault
Thanks @mano-wii for finding the fix.
2019-10-03Cleanup: unused structs, struct membersCampbell Barton
2019-09-23Cleanup: remove unimplemented texture space rotation variablesBrecht Van Lommel
2019-09-19Cleanup: spellingCampbell Barton
2019-09-16Fix eevee volumetrics distribution at 1.0Philipp Oeser
reported in T69662 Reviewers: fclem Differential Revision: https://developer.blender.org/D5809
2019-09-10EEVEE: Volume: Speedup: Use Image load store extensionClément Foucault
Reviewed By: brecht Differential Revision: https://developer.blender.org/D5740
2019-09-07Cleanup: style, spellingCampbell Barton
2019-09-05Eevee: Shadow map refactorClément Foucault
Reviewed By: brecht Differential Revision: http://developer.blender.org/D5659
2019-08-01Cleanup: misc spelling fixesCampbell Barton
T68035 by @luzpaz
2019-07-01Fix T66292: Alpha Blend transparency glitches with volumeClément Foucault
2019-06-27Cleanup: fix compiler warningsBrecht Van Lommel
2019-06-27Eevee: Make use of dual source blending for volumetric resolveClément Foucault
This simplify the code and add an example use of dual source blending.
2019-06-14Fix T64913 Eevee: shader compilation does not reset TAAClément Foucault
This tracks the number of compiling shaders and just reset the TAA if previous number mismatch.
2019-06-14Fix T65569 Eevee: Volumetrics on alphablend surf. not working in rendersClément Foucault
The wrong volume buffer was used one frame out of two.
2019-05-30DRW: Refactor to use object pointer for drawcall by defaultClément Foucault
This cleans up a bit of duplicated code and some confusion about what was culled and what wasn't. Now everything is culled based on the given object pointer. If the object pointer is NULL there is no culling performed.
2019-05-28Cleanup: DRW: Rename DRW_STATE_BLEND_* for API clarityClément Foucault
2019-05-24EEVEE: VolumetricsJeroen Bakker
When viewport samples are set to 1 simple scenes with volumetrics crash. EEVEE volumetrics needs to init the post processing buffers. With recent changes the need for post processing buffers are known after the cache init. But they are constructed before the cache init. This lead to null pointers. Reviewed By: fclem Maniphest Tasks: T64922 Differential Revision: https://developer.blender.org/D4942
2019-05-22DRW: DRWView: Finish refactorClément Foucault
2019-05-22Eevee: Use DRW_view_* API instead of DRW_viewport_matrix_*Clément Foucault
2019-05-17Cleanup: Eevee: Remove custom volumetric matrixClément Foucault
This was the same as using the inverse obmat.
2019-05-17Eevee: Remove the Volumetric Render checkboxClément Foucault
This is to simplify the usage of Volumetrics. Now it automatically detect if there is any Volumetric material in the view and allocate the needed buffer if any.
2019-05-14Cleanup: DRW: Remove uneeded _add suffix from DRW_shgroup_call_addClément Foucault
2019-05-14Eevee: Replace DRW_shgroup_empty_tri_batch_create by procedural callsClément Foucault
2019-05-06Cleanup: Eevee/Workbench: Remove non-needed matrix inversionClément Foucault
Theses are garanteed by the depsgraph now.
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-15Fix T63377: "Principled Volume" node not working anymore in EEVEEClément Foucault
I'm not sur how it ever worked before. There was no texture bound to these sampdensity and sampflame when no volume simulation was happening. This fixes the issue using 1x1x1 dummy textures.
2019-04-04Fix T63278 Eevee: LookDev: Volumetric on even if Scene World is offClément Foucault
2019-03-23Cleanup: Remove printfClément Foucault
2019-03-22Fix T60969 Eevee: Volumetrics broken with dupli objectsClément Foucault
The volumeObjectMatrix uniform was referencing memory from the temp dupli object. Create temp storage to store the matrix.
2019-03-22Fix T57617 Volumetrics doesn't work on the Orthographic CameraClément Foucault
common_data.view_vecs were not updated before use.
2019-03-20Cleanup: use lowercase for dimensions in function namesCampbell Barton
Most API's already use this convention.
2019-03-19Cleanup: comment blocksCampbell Barton
2019-03-15Cleanup: indentation, wrappingCampbell Barton
Mostly functions wrapping args, not confirming to our style guide.
2019-03-14Fix T60170: Eevee: smoke color does not apply permanentlyClément Foucault
This was because color is not present in the density texture if there is only one constant color. Adding it as a uniform.
2019-02-27Cleanup: file rename lamp -> lightCampbell Barton
2019-02-27Cleanup: rename lamp -> lightCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-15Add global control over disabling high-resolution smoke drawSergey Sharybin
Can be found in the viewport's simplify panel, allows to easily disable high-res display for all the smokes in the scene.
2019-02-15Cleanup: More obvious name for the flagSergey Sharybin
Not sure what BIG is, it is HIGH RESOLUTION.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-26Cleanup: draw manager headersCampbell Barton
2019-01-23Cleanup: add BEGIN/END to GPL headersCampbell Barton
2019-01-15Cleanup: rename BASE_FROMDUPLI -> BASE_FROM_DUPLICampbell Barton
Matches `BASE_FROM_SET`.
2018-10-09Eevee: Fix crash with defered compilation and volumetric shadersClément Foucault