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2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
- add the use of DRWShaderLibrary to EEVEE's glsl codebase to reduce code complexity and duplication. - split bsdf_common_lib.glsl into multiple sub library which are now shared with other engines. - the surface shader code is now more organised and have its own files. - change default world to use a material nodetree and make lookdev shader more clear. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D8306
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-01-29Cleanup: replace attrib w/ attrCampbell Barton
Also rename GPUVertexAttribs to GPUVertAttrLayers, avoids confusion with GPUVertAttr which isn't closely related.
2018-11-16Cleanup: removes unused varyingsmano-wii
2018-10-17Eevee: Fix error when using texture coordinate on world shadersClément Foucault
Compilation errors were happening on OSX with errors of the type: ```ERROR: Input of fragment shader 'viewNormal' not written by vertex shader```
2017-07-05Eevee: Fix typo...Clément Foucault
2017-07-05Eevee: Volumetrics: Add support for Position Coordinates.Clément Foucault
This enables texturing of the noise via procedural or baked textures. Note that it gets quickly really heavy.
2017-06-28Eevee: Fix Shader compilation on certain driver.Clément Foucault
2017-05-10Eevee: Fix some issuesClément Foucault
Fix issue with manipulator contributing to depth. Fix blender internal shader.
2017-05-05Eevee: Fix compilation issue on certain driver.Clément Foucault
2017-05-04Eevee: Draw background shader.Clément Foucault
Also fixes some remaining errors caused by some matrices not updated.