Age | Commit message (Expand) | Author |
---|---|---|
2017-06-04 | Eevee: Material code refactor. | Clément Foucault |
2017-05-30 | Eevee: Fix ggx sun light. | Clément Foucault |
2017-05-29 | Eevee: Remove non-ltc area light code + optimisation. | Clément Foucault |
2017-05-18 | Eevee: Fix fresnel factor to match Unreal Engine specular input. | Clément Foucault |
2017-05-15 | Eevee: fix some glsl for low quality lamps. | Clément Foucault |
2017-04-26 | Eevee: World default shader. | Clément Foucault |
2017-04-18 | Eevee: Introduction of world preconvolved envmap. | Clément Foucault |
2017-04-03 | Eevee: LTC area lights | Clément Foucault |
2017-03-31 | Eevee: Codestyle, optimisation and a few fixes | Clément Foucault |
2017-03-30 | Eevee: Diffuse Light (2/2) and GGX low quality lights | Clément Foucault |
2017-03-28 | Eevee: Diffuse Lights (1 / 2) | Clément Foucault |