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AgeCommit message (Expand)Author
2018-05-24Cycles/Eevee: Implement disk and ellipse shapes for area lampsLukas Stockner
2018-04-22Cleanup: trailing spacesCampbell Barton
2018-01-18Eevee: Implement Sun area lighting and few fixes/opti.Clément Foucault
2018-01-18Eevee: Optimize rectangle area light.Clément Foucault
2018-01-18Eevee: Implement new LTC algorithm for Sphere Lights.Clément Foucault
2017-10-27Eevee: Overhaul the volumetric system.Clément Foucault
2017-08-11Eevee: Fix NaNClément Foucault
2017-08-10Eevee: Small code codestyle and fixes.Clément Foucault
2017-06-29Eevee: Remove ShadingData struct.Clément Foucault
2017-06-28Eevee: Refactor of shading code to be more modular.Clément Foucault
2017-06-04Eevee: Material code refactor.Clément Foucault
2017-05-30Eevee: Fix ggx sun light.Clément Foucault
2017-05-29Eevee: Remove non-ltc area light code + optimisation.Clément Foucault
2017-05-18Eevee: Fix fresnel factor to match Unreal Engine specular input.Clément Foucault
2017-05-15Eevee: fix some glsl for low quality lamps.Clément Foucault
2017-04-26Eevee: World default shader.Clément Foucault
2017-04-18Eevee: Introduction of world preconvolved envmap.Clément Foucault
2017-04-03Eevee: LTC area lightsClément Foucault
2017-03-31Eevee: Codestyle, optimisation and a few fixesClément Foucault
2017-03-30Eevee: Diffuse Light (2/2) and GGX low quality lightsClément Foucault
2017-03-28Eevee: Diffuse Lights (1 / 2)Clément Foucault