Age | Commit message (Expand) | Author |
---|---|---|
2020-07-30 | EEVEE: GLSL refactor/cleanup | Clément Foucault |
2019-04-17 | ClangFormat: apply to source, most of intern | Campbell Barton |
2018-04-22 | Cleanup: trailing spaces | Campbell Barton |
2018-01-16 | Eevee: Add macro to sample noise in utilTex. | Clément Foucault |
2018-01-16 | Eevee: Fix noise correlation in the blue noise update. | Clément Foucault |
2017-12-06 | Eevee: Fix sampling direction calculation. | Clément Foucault |
2017-12-04 | Eevee: Irradiance Visibility: Initial Implementation | Clément Foucault |
2017-08-10 | Eevee: Small code codestyle and fixes. | Clément Foucault |
2017-07-24 | Eevee: SSR: Add per pixel resolve of multiple rays. | Clément Foucault |
2017-07-24 | Eevee: SSR: Add roughness random rays. | Clément Foucault |
2017-06-15 | Eevee: Add Irradiance Grid support | Clément Foucault |
2017-04-18 | Eevee: Fix crash on core profile. | Clément Foucault |
2017-04-18 | Eevee: Introduction of world preconvolved envmap. | Clément Foucault |