Age | Commit message (Expand) | Author |
---|---|---|
2022-04-14 | GPU: Make nodetree GLSL Codegen render engine agnostic | Clément Foucault |
2022-04-14 | Metal: GLSL shader compatibility 4th pass | Jason Fielder |
2022-03-22 | Metal: Make GLSL shader source MSL compliant also | Jason Fielder |
2022-01-31 | Cleanup: use our own conventions for tags in comments | Campbell Barton |
2021-03-03 | EEVEE: Add ensure_valid_reflection to glossy closures | Clément Foucault |
2021-02-21 | EEVEE: Planar Reflections: Fix regression | Clément Foucault |
2021-02-21 | EEVEE: Ambient Occlusion: Refactor | Clément Foucault |
2021-02-13 | EEVEE: Update LUT GGX generation shader | Clément Foucault |
2021-02-13 | EEVEE: Refactor closure_lit_lib.glsl | Clément Foucault |