Age | Commit message (Expand) | Author |
---|---|---|
2022-05-30 | Cleanup: fix various typos | Brecht Van Lommel |
2022-05-10 | Fix T97985 EEVEE: Shader mixing not working correctly when reusing shader nodes | Clément Foucault |
2022-05-07 | EEVEE: Fix missing function implementation for volumetric materials | Clément Foucault |
2022-04-27 | Metal: GLSL Compatibility - Hosting default uniform values. | Jason Fielder |
2022-04-14 | GPU: Make nodetree GLSL Codegen render engine agnostic | Clément Foucault |
2022-04-14 | Metal: GLSL shader compatibility 4th pass | Jason Fielder |
2022-03-22 | Metal: Make GLSL shader source MSL compliant also | Jason Fielder |
2021-06-26 | Cleanup: full sentences in comments, improve comment formatting | Campbell Barton |
2021-02-21 | Cleanup: EEVEE: change cameraVec macro to cameraVec(P) | Clément Foucault |
2021-02-13 | EEVEE: Refactor closure_lit_lib.glsl | Clément Foucault |