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2020-02-26EEVEE: Fix crash on certain drivers caused by redefined constantClément Foucault
2020-02-25EEVEE: Lookdev: Add support for partially blurred backgroundClément Foucault
This is using the GGX probe as background. This has the drawback of having the resolution choosed in the indirect lighting setting. The blurring is not really high-quality. The pros is that it has a simple implementation and is fast to evaluate. This patch also fades the background alpha to make overlay engine draw the default background color in the correct color space. Removing one colorspace hack. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6895
2019-09-06Viewport Shading: StudioLight IntensityJeroen Bakker
Add option to change the Intensity of the HDRI in the 3d viewport. This works for both EEVEE and Cycles Reviewed By: brecht, fclem Differential Revision: https://developer.blender.org/D5674
2019-05-22Eevee: Make lookdev shader use common_view_libClément Foucault
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-13Fix T60902 Eevee: Environment texture partially visible on transp. renderClément Foucault
This was due to environement not being rendered with alpha blending. So color was still written and contributed to the final render color. Now we multiply by background alpha so that it removes any background pixels intensity. For this reason this made the (incorrect) final premult unecessary.
2018-11-19EEVEE: Cleanup: default_world_frag.glslmano-wii
2018-11-16Cleanup: removes unused varyingsmano-wii
2018-05-29EEVEE: LookDev blurred backgroundJeroen Bakker
2018-05-29EEVEE: LookDev reversed the background fadeoutJeroen Bakker
2018-05-29EEVEE: LookDev fadeout to the world horizon colorJeroen Bakker
2018-05-29EEVEE: LookDev fade out background optionJeroen Bakker
2018-05-28EEvEE: LookDevJeroen Bakker
2017-06-24Eevee: Planar reflection: Fix normal deformation for background pixels.Clément Foucault
Now it matches world cubemap perfectly.
2017-04-26Eevee: World default shader.Clément Foucault
- Use uniform color world for the world probe. - Refactored the Fresnel expression to be better with Area Lights. - Squared the roughness for default materials.