Age | Commit message (Expand) | Author |
---|---|---|
2019-09-06 | Viewport Shading: StudioLight Intensity | Jeroen Bakker |
2019-05-22 | Eevee: Make lookdev shader use common_view_lib | Clément Foucault |
2019-04-17 | ClangFormat: apply to source, most of intern | Campbell Barton |
2019-03-13 | Fix T60902 Eevee: Environment texture partially visible on transp. render | Clément Foucault |
2018-11-19 | EEVEE: Cleanup: default_world_frag.glsl | mano-wii |
2018-11-16 | Cleanup: removes unused varyings | mano-wii |
2018-05-29 | EEVEE: LookDev blurred background | Jeroen Bakker |
2018-05-29 | EEVEE: LookDev reversed the background fadeout | Jeroen Bakker |
2018-05-29 | EEVEE: LookDev fadeout to the world horizon color | Jeroen Bakker |
2018-05-29 | EEVEE: LookDev fade out background option | Jeroen Bakker |
2018-05-28 | EEvEE: LookDev | Jeroen Bakker |
2017-06-24 | Eevee: Planar reflection: Fix normal deformation for background pixels. | Clément Foucault |
2017-04-26 | Eevee: World default shader. | Clément Foucault |