Age | Commit message (Expand) | Author |
---|---|---|
2022-02-14 | EEVEE: Fix shader compilation on Nvidia driver | Clément Foucault |
2022-02-09 | EEVEE: Remove integer division | Clément Foucault |
2022-02-02 | EEVEE: Finish implementing GPUShaderCreateInfo and fix compilation | Clément Foucault |
2021-12-08 | EEVEE: Light: Separate directional lights iteration | Clément Foucault |
2021-12-08 | EEVEE: Shadow: Add depth scan for tile tagging | Clément Foucault |
2021-12-05 | EEVEE: Shadow: Add LOD system for punctual shadows | Clément Foucault |
2021-12-04 | EEVEE: Light: Port light culling to GPU | Clément Foucault |
2021-04-18 | EEVEE: Light: 2.5D Culling: Initial implementation | Clément Foucault |