Age | Commit message (Expand) | Author |
---|---|---|
2022-02-09 | EEVEE: Split directional light path | Clément Foucault |
2022-02-02 | EEVEE: Finish implementing GPUShaderCreateInfo and fix compilation | Clément Foucault |
2021-10-08 | EEVEE: Transmittance: Add back light transmittance | Clément Foucault |
2021-06-20 | EEVEE: Cleanup: Replace lighting evaluation macro by functions | Clément Foucault |
2021-05-03 | EEVEE: Implementation of volume rendering | Clément Foucault |
2021-04-26 | EEVEE: Shadow: Simplify the shadow module | Clément Foucault |
2021-04-23 | EEVEE: Shadow: Add Point light shadows support back | Clément Foucault |
2021-04-19 | EEVEE: Light: Add back LTC area lights and lighting function | Clément Foucault |
2021-04-18 | EEVEE: Light: 2.5D Culling: Initial implementation | Clément Foucault |
2021-04-16 | EEVE: Lights: Implement simple culling scheme. | Clément Foucault |
2021-04-14 | EEVEE: Lights: Initial Work in progress implementation | Clément Foucault |