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AgeCommit message (Expand)Author
2022-03-22Metal: Make GLSL shader source MSL compliant alsoJason Fielder
2022-03-11Cleanup: fix source comment typosBrecht Van Lommel
2021-09-21Fix T87801: Eevee ambient occlusion is incorrect on M1 macMiniClément Foucault
2021-03-08EEVEE: Use Fullscreen maxZBuffer instead of halfresClément Foucault
2019-06-12Cleanup: spelling in commentsCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-03-19Cleanup: comment blocksCampbell Barton
2018-09-19Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-11Eevee: Fix downsampling shader with textureGatherClément Foucault
2018-08-14GPUShader: Fix previous "old Nvidia" fix commitClément Foucault
2018-08-14Fix T55802 shader compile bug with texture gather on old Nvidia cardClément Foucault
2018-04-22Cleanup: trailing spacesCampbell Barton
2018-04-17Eevee: Use textureGather for minmaxZbuffer downsampling.Clément Foucault
2018-02-14Eevee: Fix broken AO and Contact shadows on certain platform.Clément Foucault
2018-02-07Eevee: Fix SSR & AO on Vega + Mesa.Clément Foucault
2017-12-08Eevee: Fix SSR ans SSAO for intel GPU.Clément Foucault
2017-08-18Eevee: MinmaxZ: Avoid unecessary conversions.Clément Foucault
2017-08-12Eevee: Fix and opimize MinMaxZ generation.Clément Foucault
2017-07-24Eevee: Make MinmaxZ compatible with textureArrayClément Foucault
2017-07-24Eevee: HiZ buffer: Split into two 24bit depth bufferClément Foucault
2017-06-22Eevee: Minmax Depth Pyramid.Clément Foucault