Age | Commit message (Expand) | Author |
---|---|---|
2018-04-22 | Cleanup: trailing spaces | Campbell Barton |
2018-04-17 | Eevee: Use textureGather for minmaxZbuffer downsampling. | Clément Foucault |
2018-02-14 | Eevee: Fix broken AO and Contact shadows on certain platform. | Clément Foucault |
2018-02-07 | Eevee: Fix SSR & AO on Vega + Mesa. | Clément Foucault |
2017-12-08 | Eevee: Fix SSR ans SSAO for intel GPU. | Clément Foucault |
2017-08-18 | Eevee: MinmaxZ: Avoid unecessary conversions. | Clément Foucault |
2017-08-12 | Eevee: Fix and opimize MinMaxZ generation. | Clément Foucault |
2017-07-24 | Eevee: Make MinmaxZ compatible with textureArray | Clément Foucault |
2017-07-24 | Eevee: HiZ buffer: Split into two 24bit depth buffer | Clément Foucault |
2017-06-22 | Eevee: Minmax Depth Pyramid. | Clément Foucault |