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AgeCommit message (Expand)Author
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-03-12Eevee: Planar Ref.: Invert view matrix to remove triangle front face flipClément Foucault
2019-01-24Cleanup: add missing braces to draw managerCampbell Barton
2018-11-16Eevee: SSR: Only fade based on reflected pixel positionClément Foucault
2018-11-16Minor edits in `effect_ssr_frag.glsl`mano-wii
2018-05-16Shader Node Editor: Add Closure to RGB convertion node.Clément Foucault
2018-04-30Eevee: TAA: Use safe color when outputing the final color.Clément Foucault
2018-04-24EEVEE: Fix TAA spreading black disease.Clément Foucault
2018-04-22Cleanup: trailing spacesCampbell Barton
2018-01-22Eevee: SSR: Optimize the AO out when not enabled.Clément Foucault
2018-01-22Eevee: Put all constant uniforms in a global UBO.Clément Foucault
2018-01-17Eevee: SSR: Fix artifacts at object/background limits.Clément Foucault
2018-01-16Eevee: AO: Removes samples and denoise options.Clément Foucault
2018-01-16Eevee: Add macro to sample noise in utilTex.Clément Foucault
2018-01-16Eevee: SSR: Derive the brdf bias from the trace quality.Clément Foucault
2018-01-16Eevee: SSR: Enhance the halfres raytrace.Clément Foucault
2018-01-16Eevee: SSR: Optimise Texture fetches and solve noise issue.Clément Foucault
2018-01-16Eevee: SSR: Remove ray count and use integer texture for hit coord.Clément Foucault
2017-11-01Eevee: SSR: Use max lod on planar reflections.Clément Foucault
2017-10-12Eevee: Contact Shadows: Fix remaining artifacts.Clément Foucault
2017-10-07Eevee: Modify the raycast function to be more flexible.Clément Foucault
2017-10-02Eevee : SSR : Make sure to not apply Specular Occlusion to SSR.Clément Foucault
2017-09-25Eevee: Fix SSR in orthographic view.Clément Foucault
2017-09-13Eevee: Get rid of glitchy black SSR.Clément Foucault
2017-09-13Eevee: SSR: Making ray count a define rather than an uniform.Clément Foucault
2017-08-21Eevee: Offset the for each AA sample.Clément Foucault
2017-08-13Eevee: Optimize and improve GTAO Horizon searchClément Foucault
2017-08-11Eevee: Fix NaNClément Foucault
2017-08-10Eevee: SSR: Fix cone footprint estimation.Clément Foucault
2017-08-10Eevee: SSR: Refine Raytrace Algorithm.Clément Foucault
2017-08-10Eevee: Correct Mipmap texel alignment.Clément Foucault
2017-08-10Eevee: Small code codestyle and fixes.Clément Foucault
2017-07-31Eevee: SSR: Change clamp to a real clamp and add Max Roughness.Clément Foucault
2017-07-31Eevee: SSR: Rewrote the raytracing algorithm.Clément Foucault
2017-07-27Eevee: Planar Reflection: only support mirror reflection if not using SSR.Clément Foucault
2017-07-25Eevee: SSR: Add support for planar probes.Clément Foucault
2017-07-24Eevee: SSR: Refactor multiple rays. Plus other changes...Clément Foucault
2017-07-24Eevee: SSR: Add two hit option.Clément Foucault
2017-07-24Eevee: SSR: Fixed problem with un-initialized texture.Clément Foucault
2017-07-24Eevee: SSR: Small fixesClément Foucault
2017-07-24Eevee: SSR: Add View Facing fadeout.Clément Foucault
2017-07-24Eevee: SSR: Add fullscreen raytrace option and Screen border factor.Clément Foucault
2017-07-24Eevee: SSR: Use noise to dither the stride banding.Clément Foucault
2017-07-24Eevee: SSR: Add fullscreen raytrace.Clément Foucault
2017-07-24Eevee: SSR: Add firefly filter and refine noise reduction.Clément Foucault
2017-07-24Eevee: SSR: Add mipmap filtering and bias to reduce noise.Clément Foucault
2017-07-24Eevee: SSR: Don't block the ray if tracing behind object.Clément Foucault
2017-07-24Eevee: SSR: Add per pixel resolve of multiple rays.Clément Foucault