Age | Commit message (Expand) | Author |
---|---|---|
2020-07-30 | EEVEE: GLSL refactor/cleanup | Clément Foucault |
2020-02-21 | EEVEE: Render Passes | Jeroen Bakker |
2019-09-05 | Eevee: Shadow map refactor | Clément Foucault |
2019-04-17 | ClangFormat: apply to source, most of intern | Campbell Barton |
2018-03-12 | Eevee: SSS: Fix compilation error. | Clément Foucault |
2018-02-01 | Eevee: Render: Add Subsurface Pass support. | Clément Foucault |
2018-01-22 | Eevee: Put all constant uniforms in a global UBO. | Clément Foucault |
2018-01-16 | Eevee: Add macro to sample noise in utilTex. | Clément Foucault |
2017-11-25 | Eevee: SSS: Add separated Albedo option. | Clément Foucault |
2017-11-22 | Eevee : SSS : Add Translucency support. | Clément Foucault |
2017-11-14 | Eevee: SSS: Add Quality settings. | Clément Foucault |
2017-11-14 | Eevee: Initial Separable Subsurface Scattering implementation. | Clément Foucault |