Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-02-09 | EEVEE: Fix shader not static | Clément Foucault | |
2022-02-06 | EEVEE: Fix dependencies to draw_view | Clément Foucault | |
2022-02-05 | EEVEE: Fix missing resource binding | Clément Foucault | |
2022-02-05 | EEVEE: Fix some broken renaming | Clément Foucault | |
2022-02-04 | EEVEE: Fix more shader dependencie issues | Clément Foucault | |
2022-02-03 | EEVEE: Fix more shader issues | Clément Foucault | |
2022-02-03 | EEVEE: Fix shader compilations issues, resource bindings & naming | Clément Foucault | |
2022-02-03 | Cleanup: EEVEE: Naming | Clément Foucault | |
2022-02-03 | EEVEE: Add material shader tests in the form of unused createInfos | Clément Foucault | |
This adds basic variations check at compile time in debug mode. | |||
2022-02-03 | EEVEE: Fix more shader compilation issues | Clément Foucault | |
2022-02-02 | EEVEE: Finish implementing GPUShaderCreateInfo and fix compilation | Clément Foucault | |
2022-02-01 | EEVEE: Use GPUShaderCreateInfo | Clément Foucault | |