Age | Commit message (Expand) | Author |
---|---|---|
2018-01-22 | Eevee: Put all constant uniforms in a global UBO. | Clément Foucault |
2017-12-04 | Eevee: Irradiance Visibility: Initial Implementation | Clément Foucault |
2017-09-28 | Eevee: Probe Grid: Add "progressive rendering" | Clément Foucault |
2017-08-10 | Eevee: Small code codestyle and fixes. | Clément Foucault |
2017-07-31 | Eevee: SSR: Rewrote the raytracing algorithm. | Clément Foucault |
2017-07-27 | Eevee: Planar Reflection: only support mirror reflection if not using SSR. | Clément Foucault |
2017-07-25 | Eevee: SSR: Add support for planar probes. | Clément Foucault |
2017-07-24 | Eevee: Planar Reflection: Remove distance approximation. | Clément Foucault |
2017-07-24 | Eevee: SSR: Encode Normal in buffer and add cubemap fallback. | Clément Foucault |
2017-06-28 | Eevee: Refactor of shading code to be more modular. | Clément Foucault |